long ranged missles

Any suggestions or ideas regarding cruiser command
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Red-Rocket
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long ranged missles

Post by Red-Rocket »

missles arent really used much because i think people see them as just a burst at the beginning and there isnt a real variation to them. I suggest we should add long range strike missles (and predator missle) be able to basicly lock on the enemy BC and fire across the map, (maby dodging astroids or just cheat and have them go through) there can be a warning that shows its coming on the map and minimap (maby an upgrade sensors that can detect the long range missles). They will be slower then normal and can be blocked by smaller ships and easily countered by anti-missles. i dunno just an idea as ive ben asked why to go with them when we could be going with upgraded lazers and this sounds like something that can add fun and dynamics while BCs arent directly engaging eachother (long distance wars) the new strike missles wont do much damage but they can strike on unsuspecting BCs with very low sheilds.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Siretu
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Re: long ranged missles

Post by Siretu »

I think it's an interesting idea since I think it will make early/mid-game less boring. I'm thinking that they should take like 1-2 minutes to get to the other side of the map and it will show up on the minimap, so you have some time to react.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Racism Minerbane
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Re: long ranged missles

Post by Racism Minerbane »

Misstle that lands a hostile robot on a random part of the ship, suddenly guns stop becoming a nooby trap.
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Re: long ranged missles

Post by LordDragon »

I like this. A lot. 'Nuff said.
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Re: long ranged missles

Post by Siretu »

So let's discuss it further. I imagine it like this: You fire the missile and it goes over the map(takes about 1-2 minutes to get to the other side). As soon as it launches, the enemy team is warned and it shows up on the minimap the entire time. The missile has some health but can be shot down. I'm thinking it would be possible but pretty hard if you only have triple burst, although pretty easy if you're prepared and have penta burst.

Should all the current missiles be long range and work like this?
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
Racism Minerbane
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Re: long ranged missles

Post by Racism Minerbane »

Scanner sweeps will reveal them to be a different color then regular ships, have them take awhile to travel so you have time to man weapons and shoot it out of the air.

*Edit* Because auto declaring a misstle is coming defeats the whole purpose of having some dude sit in nav scanning all day.
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Re: long ranged missles

Post by LordDragon »

This exactly how I imagined the Predator missile to work; like a hunter-killer style weapon. I don't think ALL of them should act in this way though.
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Re: long ranged missles

Post by Racism Minerbane »

Could perhaps give it a seeker misstle line if you really want them to know when your shooting it. It could represent a tracking lazor or something.
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Red-Rocket
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anti-missles and scan

Post by Red-Rocket »

so the ping should bring it up and maby get a cheap scanner that will basicly follow it with a symbol on the minimap as a warning sign. The predator i feel and a new missle should be long range, maby have an upgrade for lange range missles to be used. I feel like missles are totally overlooked because they dont do much and are ultimantly expensive for just 1 shot, this will put a twist on it that hopefully people will use and there is action besides wraith harass BC all ins that sort of thing. I dont feel that it should have health rather it can be shot down by an anti-missle that will basicly be much faster and can lock on to it and fire. Maby add a message when the long range missle is shot down by the anti missle with some message, and it can be blocked by ships. thats my input
Oh its not orders I'm giving, but rather... "aggressive suggestions".
Racism Minerbane
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Re: long ranged missles

Post by Racism Minerbane »

Only problem is that 3% of the BCs health is worth like 15 yellow and blue so any long ranged rockets you fired unless they did something really badass will be just wasting your resources.
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