One thing I definitely want to implement if I remake the game from scratch, is MORE WEAPONS. These are not some scout ships fighting, they're fully armed battlecruisers and their arsenal should look the part. This means more and cooler weapons.
The first thing I want to change is to change the amount. Currently the weapon system is very heavy on the game. Each projectile has to have the custom collision and physics checks to move and collide them with stuff. This is working, but it's slow so increasing the amount of projectiles flying around at the same time is not really optimal. If I remade the game (for example in Unity) it would have much better built-in movement and collision code that supports a lot more projectiles.
Back to the point. I want more and smaller guns firing automatically. I want the feeling, you know, when you see something like an X-wing going up against a Imperial Star Destroyer and there's just green laser turrets everywhere firing away at that X-wing.
First of all, how/where are they? I was thinking something like warships where you get to place out different weapons and upgrade them. I don't want to make it possible to place them everywhere, but I'd like to have 5-20 different hardpoints on the hull where you can place different weapons. Maybe they can be destroyed/repaired? Maybe they can be controlled? I don't know, discuss!
Second of all, if the turrets are automatic what does the weapons guy do? Weapons are kind of boring if no one gets to fire stuff. Well, this question is kind of similar what we talked about in here:
http://www.cruisercommand.com/forum/vie ... ?f=6&t=770 . But I think what I'd like is a position where you get to control the cool targeted weapons as well as handle weapon-specific abilities to boost/modify dps, such as (stupid ideas I gave 5 seconds of thought):
* Instantly repair all turrets back to full health.
* Increase firing speed by 100% for 10 seconds.
* Increase projectile speed by 100% for 10 seconds.
* Micro manage turrets by turning them on/off to preserver power so you dont have one firing at a lone wraith when you want to focus the BC on the other side.
One thing I definitely want to implement if I remake the game from scratch, is MORE WEAPONS. These are not some scout ships fighting, they're fully armed battlecruisers and their arsenal should look the part. This means more and cooler weapons.
The first thing I want to change is to change the amount. Currently the weapon system is very heavy on the game. Each projectile has to have the custom collision and physics checks to move and collide them with stuff. This is working, but it's slow so increasing the amount of projectiles flying around at the same time is not really optimal. If I remade the game (for example in Unity) it would have much better built-in movement and collision code that supports a lot more projectiles.
Back to the point. I want more and smaller guns firing automatically. I want the feeling, you know, when you see something like an X-wing going up against a Imperial Star Destroyer and there's just green laser turrets everywhere firing away at that X-wing.
First of all, how/where are they? I was thinking something like warships where you get to place out different weapons and upgrade them. I don't want to make it possible to place them everywhere, but I'd like to have 5-20 different hardpoints on the hull where you can place different weapons. Maybe they can be destroyed/repaired? Maybe they can be controlled? I don't know, discuss!
Second of all, if the turrets are automatic what does the weapons guy do? Weapons are kind of boring if no one gets to fire stuff. Well, this question is kind of similar what we talked about in here: http://www.cruisercommand.com/forum/viewtopic.php?f=6&t=770 . But I think what I'd like is a position where you get to control the cool targeted weapons as well as handle weapon-specific abilities to boost/modify dps, such as (stupid ideas I gave 5 seconds of thought):
* Instantly repair all turrets back to full health.
* Increase firing speed by 100% for 10 seconds.
* Increase projectile speed by 100% for 10 seconds.
* Micro manage turrets by turning them on/off to preserver power so you dont have one firing at a lone wraith when you want to focus the BC on the other side.