by WhyteDragon » Wed Sep 10, 2014 3:32 pm
Karl913 wrote:Mouse tracking is definitely a possibility now. Maybe make the small ships follow the mouse (Not the battlecruiser, most likely.) and also the possibility of using the left (or right..?) mouse button for firing, rather than spamming the fire key?
See, this is an interesting point of notice for me.
I think this may cause issues with certain ships -- by example, the wraith. You don't necessarily want to turn towards where you're shooting your EMP, as that can be counter-productive to an escape.
However, I'm sure there are ways to get around it -- by example, you could have the ship follow your mouse
except when you're utilizing a 'target' ability. Or, expanding upon this, the ship could have two toggle-able modes -- 'cruise' and 'control,' and you simply have target abilities automatically toggle to 'cruise' and allow the player to switch back to 'control' whenever they're gotten their mouse nice and back in position afterwards.
I don't think the current movement scheme for cruiser command is bad, but I do think it would have better game feel if you didn't have to constantly spam the right click in order to adjust your heading. It's a minor point, but it's a small detail that becomes a nuisance when you're also ramming down on the side thrust and laser fire. I think it would be a lot more fluent if we took 'spamming' the right click constantly out of the equation in favor of a toggle-able follow mouse.
[quote="Karl913"]Mouse tracking is definitely a possibility now. Maybe make the small ships follow the mouse (Not the battlecruiser, most likely.) and also the possibility of using the left (or right..?) mouse button for firing, rather than spamming the fire key?[/quote]
See, this is an interesting point of notice for me.
I think this may cause issues with certain ships -- by example, the wraith. You don't necessarily want to turn towards where you're shooting your EMP, as that can be counter-productive to an escape.
However, I'm sure there are ways to get around it -- by example, you could have the ship follow your mouse [i]except[/i] when you're utilizing a 'target' ability. Or, expanding upon this, the ship could have two toggle-able modes -- 'cruise' and 'control,' and you simply have target abilities automatically toggle to 'cruise' and allow the player to switch back to 'control' whenever they're gotten their mouse nice and back in position afterwards.
I don't think the current movement scheme for cruiser command is bad, but I do think it would have better game feel if you didn't have to constantly spam the right click in order to adjust your heading. It's a minor point, but it's a small detail that becomes a nuisance when you're also ramming down on the side thrust and laser fire. I think it would be a lot more fluent if we took 'spamming' the right click constantly out of the equation in favor of a toggle-able follow mouse.