Weekly update attempt

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Expand view Topic review: Weekly update attempt

Re: Weekly update attempt

by Degra » Sat Mar 19, 2016 12:37 pm

It's another word for annual.

Re: Weekly update attempt

by Caladbolg » Sat Mar 19, 2016 12:11 pm

can anyone tell me what the meaning of weekly is?

Re: Weekly update attempt

by Puppetbones » Thu Aug 20, 2015 2:15 pm

TroLolololololololololololololololololol...

Re: Weekly update attempt

by Siretu » Thu Aug 20, 2015 2:14 pm

I'm not sure if you're trolling me at this point...

Re: Weekly update attempt

by Puppetbones » Thu Aug 20, 2015 2:13 pm

Also I think the engines should have some kind of flames or exhaust coming out the back when the ship is moving.

Re: Weekly update attempt

by Siretu » Mon Aug 17, 2015 3:25 am

While I appreciate the comments, I want to reiterate what I said earlier. We're a LONG way away from looking for feedback on the art. Out of all things I've shown so far, the health bar has to be the most placeholder-y.

It's like complaining that the projectiles fired are just plain cylinders with a random texture :P I mean, I know it, but there's a reason for it. They're just there temporarily to show functionality.

Re: Weekly update attempt

by Puppetbones » Sat Aug 15, 2015 9:38 am

I also prefer it without sections fading to black. I also think the health bars a little too tall (blocks vision).

Re: Weekly update attempt

by Siretu » Thu Aug 13, 2015 7:19 am

It was made for fun and is temporary. Don't worry ;)

Re: Weekly update attempt

by Dreadnought » Thu Aug 13, 2015 1:40 am

I prefer the first one, dont like how it transitions from green to black in each bar. (Yes i know thats how SC2 does it, but I prefere WC3 style)

Re: Weekly update attempt

by Siretu » Wed Aug 12, 2015 4:23 pm

I was a bit disappointed at the health bar, so I improved it so it's nice to look at :)

https://www.youtube.com/watch?v=W25Xuk_ ... e=youtu.be

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