Search found 79 matches

by DinoChicken
Sun Jul 19, 2015 2:11 am
Forum: Suggestions
Topic: The Racist Shields Thread
Replies: 47
Views: 3336

Re: The Racist Shields Thread

I wouldn't mind having more ideas centered around defense, I feel there is little that you can do in defending other then how much power you can put in shields and pressing shield boost every now and then (there is iron curtain, but the AI usually uses it, and it has a minute cool-down) Warp-Jumps ...
by DinoChicken
Sun Jul 19, 2015 1:54 am
Forum: Suggestions
Topic: Asteroid/Mineral Distribution
Replies: 47
Views: 2656

Re: Asteroid/Mineral Distribution

I think the current system works well, though I like an idea suggested that asteroid respawns would be more frequent/larger later on in the game.
by DinoChicken
Mon Jun 15, 2015 10:50 pm
Forum: Suggestions
Topic: Increased marine combat idea
Replies: 28
Views: 1833

Re: Increased marine combat idea

We could use extra room to make a 'hell' space, such that whenever you die you have to go through a series of trials in order to return back to the battlecruiser.
Alternatively you could make a prisoner room that holds a hostile player captive upon your deck whenever you kill them, and you have to ...
by DinoChicken
Wed Jun 03, 2015 12:25 pm
Forum: Suggestions
Topic: Why people keep leaving CC
Replies: 31
Views: 1851

Re: Why people keep leaving CC

I would say the reason why people keep leaving CC is the lack of a robust community (we have beginners and veterans, but no one in between) and inaccessible Battlecruiser roles (You need to know everything to take the 1 role available on the BC early game, and its repetitive because you do the same ...
by DinoChicken
Mon Apr 27, 2015 2:28 pm
Forum: News
Topic: Patch 5.0 released, kind of
Replies: 4
Views: 827

Re: Patch 5.0 released, kind of

Weren't kinetics supposed to be a sort of 'catch up' weapon because of the lack of need of a tier upgrade?
by DinoChicken
Mon Apr 27, 2015 3:16 am
Forum: Suggestions
Topic: Mining Stations
Replies: 10
Views: 842

Re: Mining Stations

So essentially both whytedragon and dreadnought think this is a good/bad idea for the same reasons.

"It will not be a snow-ball because 15 minutes" "It will be a snow-ball because 15 minutes" =P
by DinoChicken
Fri Apr 24, 2015 2:20 am
Forum: Suggestions
Topic: CC Various Gameplay Suggestions
Replies: 18
Views: 1355

Re: CC Various Gameplay Suggestions

It seems as if though WhyteDragons and Dreadnoughts (3rd) ideas are the same, other then distribution. I would like to have a field closer to you and one closer to the enemy and one in between. I would prefer WhyteDragons idea on all the fields being equally distributed. I also want to mention that ...
by DinoChicken
Sun Apr 19, 2015 10:35 pm
Forum: Suggestions
Topic: Ion Cannon
Replies: 14
Views: 1204

Re: Ion Cannon

If I was to put a very short and simple reason, it would be because of 'identity.' You're basically putting two very similar weapons with only one or two distinguishing traits and trying to make them vie against eachother as very different. This is difficult to implement correctly in my opinion.

I ...
by DinoChicken
Sat Apr 18, 2015 6:48 am
Forum: Suggestions
Topic: Ion Cannon
Replies: 14
Views: 1204

Re: Ion Cannon

Alright, so I dont understand many of whyte-dragons arguments as they make references to complex game-mechanics and a conversation with Dreadnought, but it seems as though the 3 settings should not be implemented, and the ION Cannon will just have 1 mode, like kinetics.

Now that out of the way lets ...
by DinoChicken
Thu Apr 16, 2015 1:54 pm
Forum: Suggestions
Topic: Ion Cannon
Replies: 14
Views: 1204

Ion Cannon

Its a weapon for the weapons console, like kinetics and lasers (It would be fun to have more weapons to choose from)

so these numbers are just for example, to show an idea but...

each shot does 10 / 10 "hull and shields? sounds like lasers" Actually thats 10 shields and 10 energy drain ^^ (10s ...