Search found 79 matches
- Sun Jul 19, 2015 2:11 am
- Forum: Suggestions
- Topic: The Racist Shields Thread
- Replies: 47
- Views: 3336
Re: The Racist Shields Thread
I wouldn't mind having more ideas centered around defense, I feel there is little that you can do in defending other then how much power you can put in shields and pressing shield boost every now and then (there is iron curtain, but the AI usually uses it, and it has a minute cool-down) Warp-Jumps ...
- Sun Jul 19, 2015 1:54 am
- Forum: Suggestions
- Topic: Asteroid/Mineral Distribution
- Replies: 47
- Views: 2656
Re: Asteroid/Mineral Distribution
I think the current system works well, though I like an idea suggested that asteroid respawns would be more frequent/larger later on in the game.
- Mon Jun 15, 2015 10:50 pm
- Forum: Suggestions
- Topic: Increased marine combat idea
- Replies: 28
- Views: 1833
Re: Increased marine combat idea
We could use extra room to make a 'hell' space, such that whenever you die you have to go through a series of trials in order to return back to the battlecruiser.
Alternatively you could make a prisoner room that holds a hostile player captive upon your deck whenever you kill them, and you have to ...
Alternatively you could make a prisoner room that holds a hostile player captive upon your deck whenever you kill them, and you have to ...
- Wed Jun 03, 2015 12:25 pm
- Forum: Suggestions
- Topic: Why people keep leaving CC
- Replies: 31
- Views: 1851
Re: Why people keep leaving CC
I would say the reason why people keep leaving CC is the lack of a robust community (we have beginners and veterans, but no one in between) and inaccessible Battlecruiser roles (You need to know everything to take the 1 role available on the BC early game, and its repetitive because you do the same ...
- Mon Apr 27, 2015 2:28 pm
- Forum: News
- Topic: Patch 5.0 released, kind of
- Replies: 4
- Views: 827
Re: Patch 5.0 released, kind of
Weren't kinetics supposed to be a sort of 'catch up' weapon because of the lack of need of a tier upgrade?
- Mon Apr 27, 2015 3:16 am
- Forum: Suggestions
- Topic: Mining Stations
- Replies: 10
- Views: 842
Re: Mining Stations
So essentially both whytedragon and dreadnought think this is a good/bad idea for the same reasons.
"It will not be a snow-ball because 15 minutes" "It will be a snow-ball because 15 minutes" =P
"It will not be a snow-ball because 15 minutes" "It will be a snow-ball because 15 minutes" =P
- Fri Apr 24, 2015 2:20 am
- Forum: Suggestions
- Topic: CC Various Gameplay Suggestions
- Replies: 18
- Views: 1355
Re: CC Various Gameplay Suggestions
It seems as if though WhyteDragons and Dreadnoughts (3rd) ideas are the same, other then distribution. I would like to have a field closer to you and one closer to the enemy and one in between. I would prefer WhyteDragons idea on all the fields being equally distributed. I also want to mention that ...
- Sun Apr 19, 2015 10:35 pm
- Forum: Suggestions
- Topic: Ion Cannon
- Replies: 14
- Views: 1204
Re: Ion Cannon
If I was to put a very short and simple reason, it would be because of 'identity.' You're basically putting two very similar weapons with only one or two distinguishing traits and trying to make them vie against eachother as very different. This is difficult to implement correctly in my opinion.
I ...
I ...
- Sat Apr 18, 2015 6:48 am
- Forum: Suggestions
- Topic: Ion Cannon
- Replies: 14
- Views: 1204
Re: Ion Cannon
Alright, so I dont understand many of whyte-dragons arguments as they make references to complex game-mechanics and a conversation with Dreadnought, but it seems as though the 3 settings should not be implemented, and the ION Cannon will just have 1 mode, like kinetics.
Now that out of the way lets ...
Now that out of the way lets ...
- Thu Apr 16, 2015 1:54 pm
- Forum: Suggestions
- Topic: Ion Cannon
- Replies: 14
- Views: 1204
Ion Cannon
Its a weapon for the weapons console, like kinetics and lasers (It would be fun to have more weapons to choose from)
so these numbers are just for example, to show an idea but...
each shot does 10 / 10 "hull and shields? sounds like lasers" Actually thats 10 shields and 10 energy drain ^^ (10s ...
so these numbers are just for example, to show an idea but...
each shot does 10 / 10 "hull and shields? sounds like lasers" Actually thats 10 shields and 10 energy drain ^^ (10s ...