Search found 9 matches
- Wed Jun 17, 2015 4:55 pm
- Forum: Suggestions
- Topic: Increased marine combat idea
- Replies: 28
- Views: 1862
Re: Increased marine combat idea
Can you perhaps tell us what you see as this 'certain way' of playing? A solution may become a little more apparent that way.
I meant it as a strategy for how to play. Like in CC there is a certain general order of upgrades you get, the battles are usually not to different from one another in ...
- Tue Jun 16, 2015 2:39 pm
- Forum: Suggestions
- Topic: Increased marine combat idea
- Replies: 28
- Views: 1862
Re: Increased marine combat idea
Yeah, this really is a pretty dumb idea on my part... Thanks for all the replys though everyone. The only thing I really wanted to accomplish when I thought up this idea was to make the game a bit more interesting and get newer players off the BC. The problem with CC and with most other games like ...
- Fri Jun 12, 2015 2:56 pm
- Forum: Suggestions
- Topic: Increased marine combat idea
- Replies: 28
- Views: 1862
Increased marine combat idea
I have an idea to make the game a bit more interesting, what if we were to add a building, like a mining station in the center of the map that gives a constant steady income. I know this sort of idea has been proposed before, but this is a bit different. The station would be big enough so that the ...
- Fri Jun 12, 2015 1:39 pm
- Forum: Suggestions
- Topic: Shipwrecks
- Replies: 3
- Views: 658
Re: Shipwrecks
I like your idea Dreadnought.
- Mon Jun 08, 2015 8:11 pm
- Forum: Suggestions
- Topic: Why people keep leaving CC
- Replies: 31
- Views: 1882
Re: Why people keep leaving CC
Yeah, I understand. I do like to let people buy the infiltrators and stuff late game when possible, and I guess if it teaches them a lesson that it isn't going to work, then it is a good thing. I do find, however, that there are so many people who only play cruiser command once, and then forget ...
- Sun Jun 07, 2015 5:37 pm
- Forum: Suggestions
- Topic: Why people keep leaving CC
- Replies: 31
- Views: 1882
Re: Why people keep leaving CC
I have an an idea. Instead of preventing low rep players from doing things, maybe we could add something to require approval of a higher level player before they can complete the action. For example, if a player wants to purchase a miner, there will be a popup to all higher ranking players and will ...
- Fri Jun 05, 2015 6:31 pm
- Forum: Suggestions
- Topic: Why people keep leaving CC
- Replies: 31
- Views: 1882
Re: Why people keep leaving CC
Thank, I have actually been leaning toward CCI. The only thing really holding me back is that I know more people in CCA.Puppetbones wrote:I like everything you said Emster...except the part about not being sure which clan to apply to. You should be 100% sure you're applying to CCI. Duh.
- Fri Jun 05, 2015 6:13 pm
- Forum: Suggestions
- Topic: Why people keep leaving CC
- Replies: 31
- Views: 1882
Re: Why people keep leaving CC
This is not possible, Siretu tried to make it work but the system kept bugging out.
Ah, well it was worth a shot.
Another idea that would be cool to implement is to have new drone job: distribute REPAIR kits. You would still have to go to the construction console to get the repair kits, but you ...
Ah, well it was worth a shot.
Another idea that would be cool to implement is to have new drone job: distribute REPAIR kits. You would still have to go to the construction console to get the repair kits, but you ...
- Fri Jun 05, 2015 9:32 am
- Forum: Suggestions
- Topic: Why people keep leaving CC
- Replies: 31
- Views: 1882
Re: Why people keep leaving CC
a few wild-cards like Emster,
Don't know if thats good or bad... :P
Anyway, I would like to join CCA or CCI, just not sure which to apply to yet.
inaccessible BC roles? yes, that does seem to be an issue, perhaps if it was more guided away from that, i.e. players spawn in the hangar, then they ...
Don't know if thats good or bad... :P
Anyway, I would like to join CCA or CCI, just not sure which to apply to yet.
inaccessible BC roles? yes, that does seem to be an issue, perhaps if it was more guided away from that, i.e. players spawn in the hangar, then they ...