Search found 115 matches

by IvanX
Fri Jun 07, 2013 4:11 am
Forum: Suggestions
Topic: Plasma energy
Replies: 6
Views: 606

Re: Plasma energy

i thought plasma lasted indefinitely >.> ...

Although i agree with making it same price as other transfers, that's kinda reasonable -- it is more expensive atm, right?

It can only be used later on, yes, while other two transfers boost your harassment level to the whole new stage, so if you didn't ...
by IvanX
Thu May 30, 2013 10:22 pm
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

You're kinda thinking in the wrong direction. The game is ALREADY mirrored, - you have cruiser and cruiser, mirrored asteroid fields, kerm spawning in middle, you have lasers and you have shields, you have laser upgrades and you have shield upgrades. If one team has power docking - you gotta mirror ...
by IvanX
Thu May 30, 2013 3:20 pm
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

Dont see much of a problem here. By 800 GW of engines i meant the acceleration, same as u get for setting engines up high - u dont get speed instantly, so once u use it - you got lock on enemy, you pull him to yourself with fixed acceleration based on tracktor power level, if enemy is heading on you ...
by IvanX
Thu May 30, 2013 2:22 am
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

Here is a thought, Has anyone here every played Bomberman? (waits a few seconds) it has a sudden death/times-up factor where it drops blocks in to reduce available space :p perhaps something could be similar for cruiser command? based on the scenario that they are trapped in a warped space (or ...
by IvanX
Tue May 28, 2013 10:15 am
Forum: Cruiser Command Discussion
Topic: No Upgrades Game
Replies: 9
Views: 1094

Re: No Upgrades Game

Aixon wrote:so things from the construction console would be allowed ?
spam infiltrator and dynamite? :lol:
by IvanX
Mon May 27, 2013 12:52 pm
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

My first worry about it: this means, in theory, the chasing team will be forced to sustain more heat due to a greater distance traveled than the chased team. This is ignoring the further distance caused by juking, wrapping, ETC. Therefore, this causes further issues for an unfinishable game, seeing ...
by IvanX
Mon May 27, 2013 12:13 pm
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

Killing ship at 0% doesn't sound too good. And judging from the GW/speed, it should start increasing at 105GW.

From what i think heat should be like this:
0% + cold state
20% + speed bonus
40% + random fires on the cruiser
60% + random explosions, happening every 5-15 seconds, dealing like 100-200 ...
by IvanX
Mon May 27, 2013 5:11 am
Forum: Cruiser Command Discussion
Topic: No Upgrades Game
Replies: 9
Views: 1094

Re: No Upgrades Game

Something to try, organize a CC game where both teams decide to not get upgrades. I'm curious as to how it impacts fun-ness. Anyone who's a fan of small ship battles will want to try this out. Just be sure both teams agree to it.

maybe only small ships upgrade, i mean... u know :P slow mining ...
by IvanX
Mon May 27, 2013 12:58 am
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

Well, being easier to escape is not something bad if u ask me, that is how it is supposed to work, otherwise it'd be strange

If you really want to change that, engine temperature can be introduced, while going on a high speed the longer you go the bigger it becomes, after some amount engine starts ...
by IvanX
Sun May 26, 2013 9:32 pm
Forum: Cruiser Command Balance Discussion
Topic: Unfinishable Late Game
Replies: 47
Views: 4323

Re: Unfinishable Late Game

Well, i actually meant chasing them till they're out of energy, and not running out of it - like minimize shooting, and shields shouldn't be much bigger then enemy shield, after 5 min chase they'll waste their cap by 500GW engines, if not - you can still use missles to kill em since they're very ...