Hi folks, I just wanted to post here to to advertise the recent 0.8 video update of the standalone game:
https://www.youtube.com/watch?v=5gHS97nDU8o
Couple of highlights:
Completely Redesigned UI
AI for every role, plus an overseer that reassigns them based on what's needed right now ...
Search found 1015 matches
- Sat Oct 24, 2026 5:22 am
- Forum: Standalone game
- Topic: Update v0.8
- Replies: 0
- Views: 3969
- Tue Oct 20, 2026 12:15 am
- Forum: General Discussion
- Topic: Welcome to 2026
- Replies: 1
- Views: 4243
Re: Welcome to 2026
Let’s do it!
- Sat Apr 16, 2016 10:15 pm
- Forum: Bugs and Glitches
- Topic: Weapon AI
- Replies: 6
- Views: 847
Re: Weapon AI
It has already been fixed, hasn't it?
- Sat Apr 09, 2016 7:07 pm
- Forum: Bugs and Glitches
- Topic: Weapon AI
- Replies: 6
- Views: 847
Weapon AI
I know there's been several threads on the subject, but I decided to create on specifically for this to keep track of it.
I've looked at the issue two times now (a couple of months apart). I just can't figure it out. However, all hope is not lost. I'm working on a patch (hopefully released today ...
I've looked at the issue two times now (a couple of months apart). I just can't figure it out. However, all hope is not lost. I'm working on a patch (hopefully released today ...
- Sat Apr 09, 2016 6:59 pm
- Forum: Bugs and Glitches
- Topic: So some moron thought abusing bugs was fun
- Replies: 10
- Views: 1759
Re: So some moron thought abusing bugs was fun
I've fixed both 1) and 2). I'm hoping to patch it in later today.Siretu wrote:There's two parts to it.
1. Fixing so you cant drop stuff outside
2. Making sure refining AI doesn't go crazy if it cant reach a particular piece of mineral.
- Wed Apr 06, 2016 10:58 pm
- Forum: Bugs and Glitches
- Topic: So some moron thought abusing bugs was fun
- Replies: 10
- Views: 1759
Re: So some moron thought abusing bugs was fun
There's two parts to it.
1. Fixing so you cant drop stuff outside
2. Making sure refining AI doesn't go crazy if it cant reach a particular piece of mineral.
1. Fixing so you cant drop stuff outside
2. Making sure refining AI doesn't go crazy if it cant reach a particular piece of mineral.
- Mon Mar 28, 2016 11:12 am
- Forum: Off-Topic
- Topic: Bring Back CC
- Replies: 9
- Views: 1291
Re: Bring Back CC
+1Dreadnought wrote:I see that the future of Cruiser Command is in safe hands
- Tue Mar 08, 2016 2:05 am
- Forum: Suggestions
- Topic: Rip Cruiser Command or Rip Forums?
- Replies: 7
- Views: 1084
Re: Rip Cruiser Command or Rip Forums?
The big problem is that I currently don't have a computer to work on. I'd buy one, but I don't have a desk in my apartment to put it on. I'd buy a desk but I don't really have anywhere to put it.
The AI issue annoys me to no end, but I didn't figure it out before I left. Still, the game is kind of ...
The AI issue annoys me to no end, but I didn't figure it out before I left. Still, the game is kind of ...
- Sat Jan 02, 2016 4:11 am
- Forum: Off-Topic
- Topic: Yo Erik, need help
- Replies: 2
- Views: 1251
Re: Yo Erik, need help
In SC2, the ID is called "player handle". Assuming you have the player handle of the person you're trying to ban, you can just have a trigger on map init that loops through all the players and for all players, checks them against a list of banned players. If it matches, you end the game for them ...
- Sat Dec 26, 2015 12:22 pm
- Forum: Off-Topic
- Topic: Merry Christmas
- Replies: 3
- Views: 590
Re: Merry Christmas
Merry Christmas!