Search found 14 matches

by Sheogorath
Tue Mar 03, 2015 2:58 pm
Forum: Standalone game
Topic: Game pace.
Replies: 3
Views: 635

Game pace.

I think that one fundamental 'block' to consider when looking at the standalone is the actual pacing or the game, or its speed.

If you don't know what I'm talking about, look at several other strategy games. SC2, as a good example, is a very fast-paced, relatively "twitchy" game, for an RTS. Games ...
by Sheogorath
Wed Apr 03, 2013 10:34 am
Forum: Suggestions
Topic: 3D Physics
Replies: 6
Views: 468

Re: 3D Physics

Ehm... *Cough* How can I say this.

Oh well.

1) It's going to make a complicated game EVEN MORE COMPLICATED.

2) It's going to add a few thousand layers of complex stuff for the poor dude which has to work on the game.

3) It's not going to add anything new.

4) I don't like it.
by Sheogorath
Sun Mar 17, 2013 7:49 am
Forum: Cruiser Command Discussion
Topic: Sensor Types (Pings)
Replies: 14
Views: 956

Re: Sensor Types (Pings)

I agree. My laptop's horrible and while I can play on Medium-ish on SC2 I tend to reduce my graphics exclusively for CC.
I mean. If you don't want me to complain, Tempest, you can simply buy me a better laptop. £500 will do. Then you won't have me complaining about the lower graphics or the lag CC ...
by Sheogorath
Sun Jan 27, 2013 12:18 pm
Forum: Suggestions
Topic: long ranged missles
Replies: 47
Views: 2511

Re: long ranged missles

Wouldn't the missile's special effect the fact that it can travel infinitely long distances? Perhaps it could gain slowly gain speed over time, however.
by Sheogorath
Sun Jan 27, 2013 11:14 am
Forum: Suggestions
Topic: Burning Ships
Replies: 4
Views: 356

Re: Burning Ships

I'd also like to see cosmetical fire, both inside and outside.
Outside I would have a % chance to create a fire according to how much HP the BC has and below a certain HP.
I suppose the same would apply inside.
by Sheogorath
Sat Jan 26, 2013 8:39 am
Forum: Suggestions
Topic: Science Station
Replies: 6
Views: 527

Re: Science Station

So would we consider the Science Station as a "combat/small ship support" console of sort?
by Sheogorath
Fri Jan 25, 2013 3:30 pm
Forum: Suggestions
Topic: Small Craft Missiles
Replies: 13
Views: 788

Re: Small Craft Missiles

Nobody will spend resources on something that does 100 damage unless its seriously cheap, the misstle ships would be incredibly vulnerable on route to targets and you'd have to buy the rocket ship itself and you' have to stock it with rockets you paid minerals for...

Your either stuck with an ...
by Sheogorath
Thu Jan 24, 2013 1:09 pm
Forum: Suggestions
Topic: Small Craft Missiles
Replies: 13
Views: 788

Re: Small Craft Missiles

According to your current scheme:

Four hellfires wouldn't do a lot of damage. The price spent in buying and filling a missile boat is probably more than the price worth of damage you'll deal to the enemy. Also consider than in normal situations there 0 to 1 (rarely 2) marine(s) on a BC.

You will ...
by Sheogorath
Thu Jan 24, 2013 12:53 pm
Forum: Suggestions
Topic: Small Craft Missiles
Replies: 13
Views: 788

Re: Small Craft Missiles

I've thought of this as well - I like the idea of a new "Missile Boat" style ship. Still, I think 6 should be more than adequate. The possibility of sending two or three of these on an attack run would be quite viable, yet risky. The risk vs reward system at its finest.

How would you handle the ...
by Sheogorath
Thu Jan 24, 2013 12:48 pm
Forum: Suggestions
Topic: Kinnetic shield
Replies: 5
Views: 422

Re: Kinnetic shield

Ramming can be a great strategy depending on the vehicle you're using. In a BC fight you will almost always ram eachother, and especially face eachother. In small ships however, it's a lot more like you want to dance around your enemy (or you want to ram him, but he'll try to avoid you).

I propose ...