Search found 10 matches

by scrypso
Fri Jun 06, 2014 7:11 am
Forum: Cruiser Command Discussion
Topic: Weapons revamp
Replies: 9
Views: 1389

Re: Weapons revamp

I think both of you have some good ideas, but that neither is that much of a change. The problem with Whyte's ideas are that you still do not need to think very much: cycle through the weapons, firing 20, 4, 1. Perhaps that is not optimal, but I suspect some cycle is (and will be found). Meanwhile ...
by scrypso
Mon Mar 03, 2014 6:58 am
Forum: Cruiser Command Discussion
Topic: Web Hosting expires in 3 months
Replies: 25
Views: 1624

Re: Web Hosting expires in 3 months

There's a multitude of scandinavian alternatives; one.com costs med about 250 sek/yr, which is about $40/yr, for 5 gb of space. I think that's the cheapest one. Some of us have servers at home too I'm sure, but they are usually prone to stability issues...
by scrypso
Wed Sep 11, 2013 4:59 pm
Forum: Cruiser Command Discussion
Topic: Upgrades
Replies: 22
Views: 1855

Re: Upgrades

Yes, something like this would make for more interesting upgrades, and more choice. Focus on SS or eco at the start? Splitting miner energy/hull upgrades from the other SS would do something similar. I'm not sure things like this would solve the problems, but I hope that they would lesser them ...
by scrypso
Mon Sep 09, 2013 9:15 am
Forum: Cruiser Command Discussion
Topic: Upgrades
Replies: 22
Views: 1855

Re: Upgrades

Yes, the increase in upgrade price wouldn't solve the problem I experience at all; new/reworked upgrades would.

Take the transfers as an example: which one your team choses actually changes how you play (at least somewhat).

Also all upgrades to the BC fail to change much because the BC isn't very ...
by scrypso
Sat Sep 07, 2013 7:09 pm
Forum: Cruiser Command Discussion
Topic: Upgrades
Replies: 22
Views: 1855

Upgrades

Something I very much dislike about CC is the way upgrades and the metagame works. The upgrades console give an illusion of freedom, and I'm always dissapointed to realize that it is, in fact, not very free at all.

Mostly there's a fixed metagame that almost everyone adheres to. Sometimes people ...
by scrypso
Tue Aug 13, 2013 12:11 pm
Forum: Off-Topic
Topic: Hi there
Replies: 7
Views: 1330

Re: Hi there

Hi :|
by scrypso
Tue Aug 13, 2013 12:34 am
Forum: Off-Topic
Topic: what games do you play?
Replies: 9
Views: 1931

Re: what games do you play?

So many games now that I have a hard time choosing what to play...

Papers, please
EU4 (later today at least!)
Shadowrun Returns
Frozen Synapse
Evil Genius
Armaggedon Empires
Fallout 2
Game Dev Tycoon
WC3 (customs mostly)
SC2 (arcade mostly)
Dawn of War (1)
Civ 5 (Brave New World!)
Anno 2070
7 grand ...
by scrypso
Fri Aug 09, 2013 7:34 pm
Forum: Off-Topic
Topic: Dear spambot ittlezpw
Replies: 1
Views: 977

Re: Dear spambot ittlezpw

Banned and I think I removed the last of the spam.
by scrypso
Thu May 16, 2013 5:34 am
Forum: Cruiser Command Discussion
Topic: Wiki edits, rewards and a new administrator.
Replies: 18
Views: 1366

Re: Wiki edits, rewards and a new administrator.

Isn't that somewhat unjust due to diffrent amounts of members. And it seems that would be difficult to administrate: you'd have to manually update the map when a new level is reached. But I'm generally positive to clan-based rewards and promotions :)
by scrypso
Thu May 16, 2013 5:27 am
Forum: Cruiser Command Discussion
Topic: Wiki edits, rewards and a new administrator.
Replies: 18
Views: 1366

Re: Wiki edits, rewards and a new administrator.

Hi everyone :)

Titles seems like a nice thing - maybe it's a good idea to have some kind of reward that is only accessible by community-helping (wikiedits, forum posts) and not by rep.