#1 much yes.
#2.. Subjugator? l don't want that mine dead! l want it to be mine! err.. to be owned by me!
Why not have it cost not super high energy and instead make the closest mine in a range of ~5 switch teams? Just a suggestion.
Search found 282 matches
- Sun Sep 21, 2014 1:25 pm
- Forum: Suggestions
- Topic: Enemy/Ally Mines
- Replies: 6
- Views: 396
- Thu Sep 18, 2014 1:50 pm
- Forum: Standalone game
- Topic: Durable Ships & Docking
- Replies: 10
- Views: 1175
Re: Durable Ships & Docking
No, it doesn't have to be that extreme, you're right. Trying to think of ways to make the team with less resources have more ways to win, and make the combat aspect of the game more skill based. (Units with an automatic firing mechanism.. Why would you want that? The game is being remade anyway, why ...
- Thu Sep 18, 2014 12:09 pm
- Forum: Standalone game
- Topic: Durable Ships & Docking
- Replies: 10
- Views: 1175
Re: Durable Ships & Docking
What? No, no! The battlecruiser would have much higher health than it does now, and while you could finish it off the normal way, docking the enemy ship would be a lot faster.. *sigh*, is there something wrong with my text?
If the enemy battlecruiser had, say, 10x health but after going through ...
If the enemy battlecruiser had, say, 10x health but after going through ...
- Thu Sep 18, 2014 2:27 am
- Forum: Standalone game
- Topic: Durable Ships & Docking
- Replies: 10
- Views: 1175
Re: Durable Ships & Docking
Sorry, let me clarify. A ship as strong as a battlecruiser shouldn't be able to be taken out so easily. Typed that in about 10 seconds and never bothered to read it over.
l'm not suggesting anything for small ships, btw.
l would also be assuming that projectiles would be smaller in ratio to the ...
l'm not suggesting anything for small ships, btw.
l would also be assuming that projectiles would be smaller in ratio to the ...
- Wed Sep 17, 2014 11:45 pm
- Forum: Standalone game
- Topic: Durable Ships & Docking
- Replies: 10
- Views: 1175
Durable Ships & Docking
l got to thinking.. Is it realistic that in cruiser command you can destroy another* ship so easily? Most likely they would have extremely tough armor, considering they're battlecruisers.
This should be especially true for things such as the reactor and life support, so the ship wouldn't go down ...
This should be especially true for things such as the reactor and life support, so the ship wouldn't go down ...
- Tue Sep 09, 2014 8:45 pm
- Forum: Standalone game
- Topic: Gamemodes
- Replies: 3
- Views: 804
Re: Gamemodes
Open world basically? :P
And l agree that Siretu should make the standard gamemode first, which l would personally assume to be as or similar to what it is now. But nothing was getting discussed, so l figured l'd remedy that a bit. And it means Siretu should design for multiple game modes in the ...
And l agree that Siretu should make the standard gamemode first, which l would personally assume to be as or similar to what it is now. But nothing was getting discussed, so l figured l'd remedy that a bit. And it means Siretu should design for multiple game modes in the ...
- Tue Sep 09, 2014 6:27 pm
- Forum: Standalone game
- Topic: Seamless zoom
- Replies: 10
- Views: 1243
Re: Seamless zoom
Mouse tracking is definitely a possibility now. Maybe make the small ships follow the mouse (Not the battlecruiser, most likely.) and also the possibility of using the left (or right..?) mouse button for firing, rather than spamming the fire key?
- Tue Sep 09, 2014 6:24 pm
- Forum: Standalone game
- Topic: Gamemodes
- Replies: 3
- Views: 804
Gamemodes
Not just Coop, PVP or maybe some CTF.. What about game modes such as, where you get a fortress rather than a battlecruiser? Maybe 4 teams of 6, or attack and defend in which one team has a fortress and the other has a battlecruiser? Maybe some survival/somewhat open world? Or possibly a small ships ...
- Mon Sep 08, 2014 7:10 pm
- Forum: Standalone game
- Topic: Seamless zoom
- Replies: 10
- Views: 1243
Re: Seamless zoom
Again, not presenting it as an argument. Camera rotation would be cool. But l'm not thinking for the pros; l'm thinking for the newer players, assuming team play would be absolutely VITAL to win. But as you said, many things could be done to alleviate the issue. l'm not presenting it as an argument ...