Search found 282 matches

by Karl913
Sun Sep 21, 2014 1:25 pm
Forum: Suggestions
Topic: Enemy/Ally Mines
Replies: 6
Views: 396

Re: Enemy/Ally Mines

#1 much yes.

#2.. Subjugator? l don't want that mine dead! l want it to be mine! err.. to be owned by me!
Why not have it cost not super high energy and instead make the closest mine in a range of ~5 switch teams? Just a suggestion.
by Karl913
Thu Sep 18, 2014 1:50 pm
Forum: Standalone game
Topic: Durable Ships & Docking
Replies: 10
Views: 1175

Re: Durable Ships & Docking

No, it doesn't have to be that extreme, you're right. Trying to think of ways to make the team with less resources have more ways to win, and make the combat aspect of the game more skill based. (Units with an automatic firing mechanism.. Why would you want that? The game is being remade anyway, why ...
by Karl913
Thu Sep 18, 2014 12:09 pm
Forum: Standalone game
Topic: Durable Ships & Docking
Replies: 10
Views: 1175

Re: Durable Ships & Docking

What? No, no! The battlecruiser would have much higher health than it does now, and while you could finish it off the normal way, docking the enemy ship would be a lot faster.. *sigh*, is there something wrong with my text?

If the enemy battlecruiser had, say, 10x health but after going through ...
by Karl913
Thu Sep 18, 2014 2:27 am
Forum: Standalone game
Topic: Durable Ships & Docking
Replies: 10
Views: 1175

Re: Durable Ships & Docking

Sorry, let me clarify. A ship as strong as a battlecruiser shouldn't be able to be taken out so easily. Typed that in about 10 seconds and never bothered to read it over.
l'm not suggesting anything for small ships, btw.
l would also be assuming that projectiles would be smaller in ratio to the ...
by Karl913
Wed Sep 17, 2014 11:45 pm
Forum: Standalone game
Topic: Durable Ships & Docking
Replies: 10
Views: 1175

Durable Ships & Docking

l got to thinking.. Is it realistic that in cruiser command you can destroy another* ship so easily? Most likely they would have extremely tough armor, considering they're battlecruisers.
This should be especially true for things such as the reactor and life support, so the ship wouldn't go down ...
by Karl913
Tue Sep 09, 2014 8:45 pm
Forum: Standalone game
Topic: Gamemodes
Replies: 3
Views: 804

Re: Gamemodes

Open world basically? :P

And l agree that Siretu should make the standard gamemode first, which l would personally assume to be as or similar to what it is now. But nothing was getting discussed, so l figured l'd remedy that a bit. And it means Siretu should design for multiple game modes in the ...
by Karl913
Tue Sep 09, 2014 6:27 pm
Forum: Standalone game
Topic: Seamless zoom
Replies: 10
Views: 1243

Re: Seamless zoom

Mouse tracking is definitely a possibility now. Maybe make the small ships follow the mouse (Not the battlecruiser, most likely.) and also the possibility of using the left (or right..?) mouse button for firing, rather than spamming the fire key?
by Karl913
Tue Sep 09, 2014 6:24 pm
Forum: Standalone game
Topic: Gamemodes
Replies: 3
Views: 804

Gamemodes

Not just Coop, PVP or maybe some CTF.. What about game modes such as, where you get a fortress rather than a battlecruiser? Maybe 4 teams of 6, or attack and defend in which one team has a fortress and the other has a battlecruiser? Maybe some survival/somewhat open world? Or possibly a small ships ...
by Karl913
Mon Sep 08, 2014 7:10 pm
Forum: Standalone game
Topic: Seamless zoom
Replies: 10
Views: 1243

Re: Seamless zoom

Again, not presenting it as an argument. Camera rotation would be cool. But l'm not thinking for the pros; l'm thinking for the newer players, assuming team play would be absolutely VITAL to win. But as you said, many things could be done to alleviate the issue. l'm not presenting it as an argument ...