Search found 7 matches
- Sun Mar 10, 2013 9:08 pm
- Forum: Suggestions
- Topic: Loading screen description
- Replies: 1
- Views: 258
Re: Loading screen description
I agree. It is a bit annoying trying to direct new recruits to the hangars, and simple steps like that would help a lot.
- Thu Feb 21, 2013 9:07 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Buff Chomper Please!
- Replies: 34
- Views: 2622
Re: Buff Chomper Please!
What about this?
⋅ "Chomping" asteroid cooldown is no longer effective
⋅ Upgrade small ship hull now gives + 100 HP to Chomper per upgrade
⋅ Chomper now has its own upgrade page, including 2 upgrades
⋅ Gravitic Pulse - increases AoE of Magnetic Pull ...
⋅ "Chomping" asteroid cooldown is no longer effective
⋅ Upgrade small ship hull now gives + 100 HP to Chomper per upgrade
⋅ Chomper now has its own upgrade page, including 2 upgrades
⋅ Gravitic Pulse - increases AoE of Magnetic Pull ...
- Thu Feb 21, 2013 1:07 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Balancing defencive upgrades so that they are less under powered in late game
- Replies: 4
- Views: 609
Re: Balancing defencive upgrades so that they are less under powered in late game
Maybe just add more levels onto each upgrade? Make weapons and shields upgrades go up to 10, with maybe a small increase in price. That would at least allow more specialization in the mid game to increase the variety of battle scenarios. Because the way it is now, everyone turtles up just to max out ...
- Thu Feb 21, 2013 1:00 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Buff Chomper Please!
- Replies: 34
- Views: 2622
Re: Buff Chomper Please!
Chomper needs some revamp, perhaps it doesn't need to stand still to eat ships / asteroids so its mobility is less trashy.
I don't know...I don't think that would really help considering the gravity-like ability is much better in most circumstances. I guess it would be a little better for ...
I don't know...I don't think that would really help considering the gravity-like ability is much better in most circumstances. I guess it would be a little better for ...
- Wed Feb 20, 2013 10:35 am
- Forum: Cruiser Command Balance Discussion
- Topic: Buff Chomper Please!
- Replies: 34
- Views: 2622
Re: Buff Chomper Please!
I agree that most of the cons should stay there. However, this unit still is extremely limited compared to the default miner.
I just find its use extremely limited. You have to 1) get your navigator to stop the ship near an asteroid field and 2) buy the chomper 3) mine it out before your ...
I just find its use extremely limited. You have to 1) get your navigator to stop the ship near an asteroid field and 2) buy the chomper 3) mine it out before your ...
- Tue Feb 19, 2013 4:52 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Buff Chomper Please!
- Replies: 34
- Views: 2622
Re: Buff Chomper Please!
However, one of the problems with the chomper is knowing when you are supposed to get it. You already start with all 3 miners available, and most of the time it is a better to use miners than to lug over your BC to protect and mine efficiently with the chompers, unless there is some way to make them ...
- Tue Feb 19, 2013 2:26 pm
- Forum: Cruiser Command Balance Discussion
- Topic: Buff Chomper Please!
- Replies: 34
- Views: 2622
Buff Chomper Please!
I for one LOVE controlling the chomper. It's a fun ship to use, but right now I feel that it isn't as useful as it could be. I'll make pros and cons:
Pros
⋅ VERY fast mining time
⋅ more efficient while mining large clusters of asteroids than using a miner
Cons ...
Pros
⋅ VERY fast mining time
⋅ more efficient while mining large clusters of asteroids than using a miner
Cons ...