Concerning Missile Range and Velocity
I should not have made the suggestion before first performing an analysis.
My metric for what changes are needed, is simply what would be required to make the various missiles viable in their current and potential roles. This incorporates a knowledge of Boost ...
Search found 146 matches
- Sun Jul 28, 2013 5:16 pm
- Forum: Suggestions
- Topic: Ego Trip
- Replies: 13
- Views: 1549
- Sun Jul 28, 2013 12:43 pm
- Forum: Suggestions
- Topic: Ego Trip
- Replies: 13
- Views: 1549
Re: Ego Trip
Siretu and WhyteDragon , thanks for the long and thorough critiques. I will attempt to answer your questions concerning my reasoning. So enjoy this wall of text.
Karl913 , thanks for the comment, and I agree that a boost to Missile-Range could be an upgrade ...
Karl913 , thanks for the comment, and I agree that a boost to Missile-Range could be an upgrade ...
- Sat Jul 27, 2013 2:37 pm
- Forum: Suggestions
- Topic: Ego Trip
- Replies: 13
- Views: 1549
Re: Ego Trip
Degra , thank you for responding.
1) This upgrade is for the late late game, where you have filled your hangar, and now need to quickly make space for the one or two ships you need for the next phase of the match. It's primary purpose is to allow Small Ship transitions to quickly occur without ...
1) This upgrade is for the late late game, where you have filled your hangar, and now need to quickly make space for the one or two ships you need for the next phase of the match. It's primary purpose is to allow Small Ship transitions to quickly occur without ...
- Sat Jul 27, 2013 1:59 pm
- Forum: Suggestions
- Topic: Mass Replicator Alterations
- Replies: 8
- Views: 788
Re: Mass Replicator Alterations
You do not need my agreement, but you have it. I think the implementation of WhyteDragon's suggestion would be balanced, and beneficial, for more advanced strategies.
Until someone does some more calculation on EROI (energy return on investment), a change in energy cost is premature.
Until someone does some more calculation on EROI (energy return on investment), a change in energy cost is premature.
- Sat Jul 27, 2013 1:48 pm
- Forum: Suggestions
- Topic: Ego Trip
- Replies: 13
- Views: 1549
Ego Trip
Journey with me, on my flight of fancy, of those things that I think need to be changed or added. They are listed in order of priority.
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1) Research: Scuttle Salvage
Cost: 45y 75b 25r 35g 18sec
This ability allows Small Ships to be ...
_____________________________________________________________
1) Research: Scuttle Salvage
Cost: 45y 75b 25r 35g 18sec
This ability allows Small Ships to be ...
- Fri Jun 28, 2013 5:37 am
- Forum: Suggestions
- Topic: Suggestion number 4 Other Races interaction
- Replies: 17
- Views: 1172
Re: Suggestion number 4 Other Races interaction
I am in favor of balanced events like the Kermiculite Spawn. If Protoss and/or Zerg events could be added in a balanced way, then I would be for it. If Protoss and/or Zerg events were added, I would enjoy if their success provided new ungrades rather than materials.
Aixon , I think your new game ...
Aixon , I think your new game ...
- Thu Jun 27, 2013 3:21 am
- Forum: Suggestions
- Topic: Suggestion for Battlecruiser 3rd floor (very large, beware)
- Replies: 8
- Views: 645
Re: Suggestion for Battlecruiser 3rd floor (very large, bewa
Red-Rocket
Unless I have forgotten, and I rarely forget as I keep trophies, I have not yet scoured the wreckage of MultiDavid's Cruiser. His hatred or respect for me as an opponent has yet been formalized.
Unless I have forgotten, and I rarely forget as I keep trophies, I have not yet scoured the wreckage of MultiDavid's Cruiser. His hatred or respect for me as an opponent has yet been formalized.
- Sat Jun 15, 2013 3:57 pm
- Forum: Bugs and Glitches
- Topic: Intruder Kept Raising from the Dead and Could Not be Killed
- Replies: 11
- Views: 1484
Re: Intruder Kept Raising from the Dead and Could Not be Kil
The Beta works.
The Patch was a success. Thanks.
The Patch was a success. Thanks.
- Sat Jun 15, 2013 1:30 pm
- Forum: Bugs and Glitches
- Topic: Intruder Kept Raising from the Dead and Could Not be Killed
- Replies: 11
- Views: 1484
Re: Intruder Kept Raising from the Dead and Could Not be Kil
will do. i have been meaning to test everything concerning infiltration anyway.
- Sat Jun 15, 2013 2:17 am
- Forum: Bugs and Glitches
- Topic: Intruder Kept Raising from the Dead and Could Not be Killed
- Replies: 11
- Views: 1484
Re: Intruder Kept Raising from the Dead and Could Not be Kil
Yes, that makes more sense. But the phrases used in that previous game for all the world made me think of the carried Nullifer Small Ship Bug... which I guess I should report.
It goes like this.
You create a nullier and 5 shields. You auto-pick them up and the nullifier auto-armors. You auto-drop ...
It goes like this.
You create a nullier and 5 shields. You auto-pick them up and the nullifier auto-armors. You auto-drop ...