Search found 13 matches

by Chevronn
Sun Nov 18, 2012 3:19 pm
Forum: Suggestions
Topic: Redirect power
Replies: 2
Views: 466

I just understood what u mean

I think that I've just understood what You mean. You would like engines to load up the capacitors when the power is directed to them, but they are not working? Or you mean what I understood earlier?
by Chevronn
Mon Nov 12, 2012 5:31 pm
Forum: Suggestions
Topic: Boarding Using a Beam (Startrek, Stargate)
Replies: 3
Views: 468

Boarding Using a Beam (Startrek, Stargate)

An option of making upgrade and unlocking a special chamber for beaming crew to a random place on enemy battlecruiser/neutral station and beaming it back again would vitalize the boarding. ;)

Also there could be two upgrades. One for beaming with the enemy shields down and second for them up. Or ...
by Chevronn
Mon Nov 12, 2012 5:29 pm
Forum: Suggestions
Topic: Music On/Off
Replies: 1
Views: 339

Music On/Off

Is it possible to add an option of turning off the music or changing it to the vanilla one?
by Chevronn
Mon Nov 12, 2012 5:21 pm
Forum: Suggestions
Topic: Total change of the refining
Replies: 1
Views: 405

Total change of the refining

In my view the person responsible for moving minerals to refining is very, very bored. Optionally he can run to make upgrades, but It still make him kind of a slave.

My idea: On the top deck you have a LONG tape which moves the minerals from the drop point to the refining but does so slowly ...
by Chevronn
Mon Nov 12, 2012 5:15 pm
Forum: Suggestions
Topic: Repair Remake
Replies: 1
Views: 369

Re: Repair Remake

That's a quite good idea. ;D

For me the most interesting option would be having the drones inside or outside:

Inside-protected by armour, lower heal speeds, can destroy debris but in the same time crouding the deck sometimes blocking the way.

Outside-high repair speed, can be destroyed. You ...
by Chevronn
Mon Nov 12, 2012 5:06 pm
Forum: Suggestions
Topic: Redirect power
Replies: 2
Views: 466

Re: Redirect power

I assume that when you write about redirecting the power from the engines to other systems you postulate that all kinetic energy from the battlecruiser could be recharged into capacitor. You would need a bumper connected to generator and a huge asteroid to do that. As you have probably deduced the ...
by Chevronn
Wed Jun 27, 2012 11:44 am
Forum: Suggestions
Topic: Classes for players
Replies: 20
Views: 1580

Re: Classes for players

Your post really lifted some stones. The idea you have on classes seems very amicably. ;) Roles would really direct people and it pleases my eyes to see that you aren't going to make any physical barriers for different ship activities. Being a part of specific crew would give a some kind of feel to ...
by Chevronn
Wed Jun 27, 2012 9:54 am
Forum: Suggestions
Topic: Classes for players
Replies: 20
Views: 1580

Re: Classes for players

I don't like the reputation and classes at all. Please don't put this stuff into a game. It changes it to a "I 11, I play 11 hours a day, I have 1000000XP, and best stuff, I win" kinda game. ;/

Many games on SC II platform are changing into this. That makes them playable only by the players who ...
by Chevronn
Wed Jun 27, 2012 9:51 am
Forum: Suggestions
Topic: Construction and upgrades
Replies: 8
Views: 692

Re: Construction and upgrades

I think that making two queues for cruiser upgrades and small ship upgrades would be quite cool but the best thing to do is just balancing the upgrade time and that can be make only by Siretu. ;D

I don't like the idea with engineer class. One time you make a engineer class and the next we are ...
by Chevronn
Wed Jun 27, 2012 9:46 am
Forum: Suggestions
Topic: Warp Engine
Replies: 30
Views: 1967

Re: Warp Engine

I know that is extremely hard to do and would require a entire programming team to pull off or years of work. Just throwing ideas. ;D There is a game called Orbiter where all this can be done but it's not even close to CC with is playability and multiplayer so I know that there are the things you ...