You'll also be my new best friend!
On small ships, provide keys for rotate right and left
-
merwinspawn
- Yarrr
- Posts: 12
- Joined: Thu Apr 18, 2013 6:23 pm
- Wiki edits: 0
On small ships, provide keys for rotate right and left
Doing so will free me from the mouse (mostly), which in some cases will be very helpful.
You'll also be my new best friend!

You'll also be my new best friend!
- Red-Rocket
- CCI
- Posts: 843
- Joined: Fri Oct 05, 2012 5:00 pm
- Wiki edits: 16
- Location: North America
Re: On small ships, provide keys for rotate right and left
erm...why? clicking helps in precision and fighting
I guess this could work and doesnt take alot to be implemented, new players will ask "how do i turn?" erm click..."say what?" there is no reason not to however
I guess this could work and doesnt take alot to be implemented, new players will ask "how do i turn?" erm click..."say what?" there is no reason not to however
Oh its not orders I'm giving, but rather... "aggressive suggestions".
-
merwinspawn
- Yarrr
- Posts: 12
- Joined: Thu Apr 18, 2013 6:23 pm
- Wiki edits: 0
Re: On small ships, provide keys for rotate right and left
It does surely, but I believe there is still some benefit to having the keys available.
-
merwinspawn
- Yarrr
- Posts: 12
- Joined: Thu Apr 18, 2013 6:23 pm
- Wiki edits: 0
Re: On small ships, provide keys for rotate right and left
Okay, here's the deal...I'm requesting this mostly to see if small ship control via my gamepad (and joy2key) is possible, and even desirable.
It doesn't work right now because of lack of rotation, but if those keys are added then piloting of small ships can be done by game controller - which might please more than just me.
It doesn't work right now because of lack of rotation, but if those keys are added then piloting of small ships can be done by game controller - which might please more than just me.
-
DumbMarine
- CCA
- Posts: 360
- Joined: Thu Sep 27, 2012 5:00 pm
- Wiki edits: 50
Re: On small ships, provide keys for rotate right and left
If it's something that can be done I don't see why not.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
Re: On small ships, provide keys for rotate right and left
The mapping of the keys would be difficult. for rotations you'd want to use q and e, however Q is used for beam acceleration.
Games are only as Fun as Who you play them with
-Join CCA!
-Join CCA!
-
DumbMarine
- CCA
- Posts: 360
- Joined: Thu Sep 27, 2012 5:00 pm
- Wiki edits: 50
Re: On small ships, provide keys for rotate right and left
They could default to no hotkey, and then you can manually set them use to your gamepad.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
"We're caught in a tractor beam! It's pulling us in!"
-
merwinspawn
- Yarrr
- Posts: 12
- Joined: Thu Apr 18, 2013 6:23 pm
- Wiki edits: 0
Re: On small ships, provide keys for rotate right and left
Q and E would make sense, but since the object is to not use the mouse, they could be right handed keys like <> (without the SHIFT obviously). And in my case, since I want to use a gampad and joy2key, they could be anything, just as long as they are mapped.Tempest wrote:The mapping of the keys would be difficult. for rotations you'd want to use q and e, however Q is used for beam acceleration.
Re: On small ships, provide keys for rotate right and left
seems easy enough, it can be done 
Games are only as Fun as Who you play them with
-Join CCA!
-Join CCA!
- Siretu
- Creator
- Posts: 1019
- Joined: Sat Jun 16, 2012 5:00 pm
- Wiki edits: 115
- Location: In the SC2 Editor
- Contact:
Re: On small ships, provide keys for rotate right and left
I'm still not sure if this is a good thing. I have some concerns:
* It will confuse new players more. More buttons on the command card is not good unless it fills a need. Unfortunately, I'm not sure if your needs is big enough for me to consider confusing new players.
* It will mess up camera settings in replays. Replays are already messed up due to camera settings. If I change it in more ways, it'll look even weirder and they'll be harder to watch.
* It will confuse new players more. More buttons on the command card is not good unless it fills a need. Unfortunately, I'm not sure if your needs is big enough for me to consider confusing new players.
* It will mess up camera settings in replays. Replays are already messed up due to camera settings. If I change it in more ways, it'll look even weirder and they'll be harder to watch.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.