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Re: Fleeing Combat

Posted: Mon Mar 04, 2013 11:29 am
by Corinthian
Good Idea, I think the combination of the following would solve the issue:
  • The Corvette Shield reflecting incoming laser fire, providing better scouting capability
  • A reduction in the Broadsides efficiency, rate of fire, or range
  • The Inertial Nullifier Field providing instant Acceleration
  • The Infiltrator Ship providing better scouting and boarding
The more I have thought about it, the more I realize my Emergency Boost idea would break parts of the game.

Re: Fleeing Combat

Posted: Mon Mar 04, 2013 11:32 am
by Siretu
The corvette's reflective shield is fixed and the broadside will be nerfed a little next patch. I think I'll start out with that and then we'll see where to go from there.

Re: Fleeing Combat

Posted: Mon Mar 04, 2013 1:53 pm
by Tempest
i think thats an excellent fix and idea, the internal nullifier field could use that little boost in effectiveness people only ever use it to fix a large mistake in broadside aiming :p