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Re: Sensor Types (Pings)
Posted: Wed Mar 06, 2013 4:35 pm
by Red-Rocket
'they' is also partially my problem as well, as i have a crappy comp and a good one but im not always able to play on the good one so the crappy one will haft to do.
Re: Sensor Types (Pings)
Posted: Sun Mar 17, 2013 7:49 am
by Sheogorath
I agree. My laptop's horrible and while I can play on Medium-ish on SC2 I tend to reduce my graphics exclusively for CC.
I mean. If you don't want me to complain, Tempest, you can simply buy me a better laptop. £500 will do. Then you won't have me complaining about the lower graphics or the lag CC gives me.

Re: Sensor Types (Pings)
Posted: Fri Mar 22, 2013 12:49 pm
by Tempest
lower them graphics or get a better job bud

the demand on this game is large for a reason, there's a lot happening and the graphics fit perfectly

not my job to provide funding to those who cant provide it themselves not to be rude.
cc doesn't give you lag, your computer does, any map that has a lot going on in it, in example any tug of war, or the late stages in a tower defense game, whatever it may be, those things dont lag you, its your poorly funded computer that does xD put some cash aside and upgrade, people shouldn't have to downgrade their maps because you haven't provided the proper equipment to play the game o.o thats like complaining to crysis 3 makers that they need to re do their graphics because your computer cant handle it.
Re: Sensor Types (Pings)
Posted: Fri Mar 22, 2013 1:28 pm
by Siretu
Still, it's not a question of downgrading, it's a question of upgrading. If a decent part of my player base can't see the nebulas, adding effects to them would probably be a bad idea.
Re: Sensor Types (Pings)
Posted: Fri Mar 22, 2013 1:52 pm
by Tempest
a good point.