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Re: Starting Game Tweaks

Posted: Sun Mar 17, 2013 5:12 am
by DumbMarine
That tutorial quip was sarcasm... unfortunately, I doubt more than 1% of people who try CC have touched it or even know about it.

Re: Starting Game Tweaks

Posted: Sun Mar 17, 2013 10:40 am
by Caladbolg
never played it. but I'm awesome.

Re: Starting Game Tweaks

Posted: Sun Mar 17, 2013 12:58 pm
by Corinthian
Currently no damage is taken in small ship collisions for the first 4 seconds.


The Current Suggestions:

Spread the players out a bit at the start. - I agree 100%.
Close area off above construction early game. - I agree 100%.
Move starting positions to hanger bay. - I agree 100%.

Freeze BC power before game start. - I do not understand why this is a concern.
Disable asteroid impacts. - I have never seen something like this be game determining.
Power settings at start. - I think they are fine as is. It is a skill to change them quickly.