well, fine, 3-4 is a little too much, but at least 50%, turning rate at the moment isn't low enough to exploit it, you can dodge anything, which shouldn't be there, i even think cruiser now turns faster then sc2 cruiser unit, nulli should be made part of the fight, being able to get into enemy's back and shoot him from behind without him turning fast enough to make your effort uselessDumbMarine wrote: I don't have a problem with like a 20% slower turn rate but 3-4x slower would be absurdly ridiculous. Right now, turn rate is high enough that you don't have to stress about it, but it's low enough that you can still exploit it. Making it 3-4x slower removes the first part without adding anything.
well... who said anything about fleeing wraiths? go on, if you are going to fight against me, i'd much appreciate you yamatoing my fleeing wraith, coz that is a nice waste of resourses. and in BC vs BC fight - there's no chance to miss yamato, unless nav is a useless thug, maybe reducing turn rate and creating at least 2 second charging before yamato is shot would fix that partDumbMarine wrote: Uh you can very easily dodge the yamato. Like, try yamatoing a fleeing wraith, tell me it's easy.
And the damage is fine, primarily due to the large core stability damage it does. Seriously, 3 yamatos in a row is brutal for the guy on power.
you got me wrong here, i meant simultaneously, haven't openned sc2 WE, so i can't see if you can bind keypress events there, if you can, then it's possibleDumbMarine wrote:You can already do this. Set your hotkeys.IvanX wrote:4. To further increase dynamics of power management, it's better if we're able to simultaneously hold down two or more buttons - e.g. increasing shields and decreasing speed and weapons - same time, atm you gotta click them and that is not even half as effective, thus buttons could be triggered - so that if buttons are pressed down - they decrease/increase.
Uhm, so you prefer a fight between 2 wraith's where the wraith with bigger hull wins? i don't get your logic, rather have a pro fight where higher skill wraith wins, then a fight where both wraiths can't move at all and just tank each other like they're corvettes, 2 seconds kill is more then enough to develop a deadly amount of damageDumbMarine wrote:It's 4 seconds, and without this, pro wraith duels end up with neither wraith ever hitting the other.IvanX wrote:6. Engine killing of wraith cuts another wraith's [a]/[d] - for just too long, it cuts for more then 6 sec, should b reduced to 1-2 sec
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:p sure, good job, i partially made mine, well guess i only resized it after all xD. And as for you, at least make smthn like this (attach)Hopeinmo wrote:i dont want it to lose speed, and nice display pic XD (i made mine btw =p)