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Re: Hot suggestion list
Posted: Tue Apr 09, 2013 6:02 am
by IvanX
DumbMarine wrote:
I don't have a problem with like a 20% slower turn rate but 3-4x slower would be absurdly ridiculous. Right now, turn rate is high enough that you don't have to stress about it, but it's low enough that you can still exploit it. Making it 3-4x slower removes the first part without adding anything.
well, fine, 3-4 is a little too much, but at least 50%, turning rate at the moment isn't low enough to exploit it, you can dodge anything, which shouldn't be there, i even think cruiser now turns faster then sc2 cruiser unit, nulli should be made part of the fight, being able to get into enemy's back and shoot him from behind without him turning fast enough to make your effort useless
DumbMarine wrote:
Uh you can very easily dodge the yamato. Like, try yamatoing a fleeing wraith, tell me it's easy.
And the damage is fine, primarily due to the large core stability damage it does. Seriously, 3 yamatos in a row is brutal for the guy on power.
well... who said anything about fleeing wraiths? go on, if you are going to fight against me, i'd much appreciate you yamatoing my fleeing wraith, coz that is a nice waste of resourses. and in BC vs BC fight - there's no chance to miss yamato, unless nav is a useless thug, maybe reducing turn rate and creating at least 2 second charging before yamato is shot would fix that part
DumbMarine wrote:IvanX wrote:4. To further increase dynamics of power management, it's better if we're able to simultaneously hold down two or more buttons - e.g. increasing shields and decreasing speed and weapons - same time, atm you gotta click them and that is not even half as effective, thus buttons could be triggered - so that if buttons are pressed down - they decrease/increase.
You can already do this. Set your hotkeys.
you got me wrong here, i meant simultaneously, haven't openned sc2 WE, so i can't see if you can bind keypress events there, if you can, then it's possible
DumbMarine wrote:IvanX wrote:6. Engine killing of wraith cuts another wraith's [a]/[d] - for just too long, it cuts for more then 6 sec, should b reduced to 1-2 sec
It's 4 seconds, and without this, pro wraith duels end up with neither wraith ever hitting the other.
Uhm, so you prefer a fight between 2 wraith's where the wraith with bigger hull wins? i don't get your logic, rather have a pro fight where higher skill wraith wins, then a fight where both wraiths can't move at all and just tank each other like they're corvettes, 2 seconds kill is more then enough to develop a deadly amount of damage
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Hopeinmo wrote:i dont want it to lose speed, and nice display pic XD (i made mine btw =p)
:p sure, good job, i partially made mine, well guess i only resized it after all xD. And as for you, at least make smthn like this (attach)
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 6:20 am
by Siretu
IvanX wrote:
you got me wrong here, i meant simultaneously, haven't openned sc2 WE, so i can't see if you can bind keypress events there, if you can, then it's possible
It's possible to bind keypress events, but it's not worth it. Keypress events create a lot of network lag. It's not worth adding a lot of lag just because people want to be able to hold two buttons simultaneously.
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 8:33 am
by IvanX
9. Make it possible to destroy docked ships for, maybe, 10-20% resourses back. Sometimes it just has to be done, and if you go out to crash it yourself:
1) enemies see you suicide them, figuring you're doing it to get more power docking to rush within next mins
2) your stats gets one more 'death'
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 3:35 pm
by Red-Rocket
give the mass replicator something more usefull to allow it to 'recycle' ships for 59% or 75%, it prevents people from emmediatly recycling them and trolls wont get far into the game to actually get a mass replicator, the mass replicator will come in once you start to have problems with limited hangar space, or do an upgrade where it increases capacity up to 4 (maby 1 or 2 each)
basicly it makes mass replicator usefull and it mostly prevents idiots and trolls from doing it early because the mass replicator is so expensive and many dont realy know to much about how to get it and stuff
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 4:36 pm
by Corinthian
I agree with Red-Rocket. When the Mass Replicator is Built, allow ships to be recycled.
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 4:40 pm
by Siretu
Should the recycle ability be in the hangar but be usable first when the mass replicator is built or should it be available in the mass replicator?
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 4:53 pm
by Red-Rocket
mass replicator is my opinion, as trollers would look to get mass replicator fast because they see a grayed out 'recycle, must have mass replicator first' and also it makes the mass replicator more interactive which is a +
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 4:58 pm
by Siretu
Problem is, I dont know a good interface which lets you switch between ships and scuttle the correct one.
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 4:59 pm
by IvanX
There was never a troll problem, thus this ability should be in hangar, that way you can make it possible to destroy ships with no refund and once you get mass replicator this ability will give you refund. And so ABSOLUTE REQUIREMENT of mass replicator will be removed...
If you want it troll-free, you can unlock that ability without mass replicator only if hangar is full
Re: Hot suggestion list
Posted: Tue Apr 09, 2013 5:08 pm
by Red-Rocket
but to purposes of making the mass replicator more interactive we should make it go to that and the fact that it should refund 50% right from the begining