Boarding items

Any suggestions or ideas regarding cruiser command
DumbMarine
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Re: Boarding items

Post by DumbMarine »

Karl913 wrote:Auto Turrets seem cheap. You could easily slap down 6-7 if you see a risk and then bam. Can't do notin' to get on enemy BC.
Use a Frequency Nullifier then, turrets don't matter.

The lightning gun ARC12 outranges them as well.

Or you could stack titanium plates or nanodoc gloves, the armor/healing will make you nearly invulnerable to them.

If they're clustered together, you can use the ringer coil to kill them all at once.

You can also bring your own turrets and use them to help you kill their turrets.

You could also just use the device disabler or flash grenades on a few and sprint past them.

If those 6 options are literally not enough, we could also make them susceptible to fire, or maybe allow the dust cannon to damage them. But 6-7 auto turrets is 90-105 yellow, red, and blue. All of these countermeasures are cheaper than that. Is that seriously not enough?
Last edited by DumbMarine on Sat Apr 13, 2013 6:37 pm, edited 1 time in total.
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Karl913
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Re: Boarding items

Post by Karl913 »

o.o Ok, l stand corrected. You seem like you expected that from someone. o.o
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Hopeinmo
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Re: Boarding items

Post by Hopeinmo »

DumbMarine wrote:
Karl913 wrote:Auto Turrets seem cheap. You could easily slap down 6-7 if you see a risk and then bam. Can't do notin' to get on enemy BC.
Use a Frequency Nullifier then, turrets don't matter.

The lightning gun outranges them as well.

Or you could stack titanium plates or nanodoc gloves, the armor/healing will make you nearly invulnerable to them.

If they're clustered together, you can use the ringer coil to kill them all at once.

You can also bring your own turrets and use them to help you kill their turrets.

You could also just use the device disabler or flash grenades on a few and sprint past them.

If those 6 options are literally not enough, we could also make them susceptible to fire, or maybe allow the dust cannon to damage them. But 6-7 auto turrets is 90-105 yellow, red, and blue. All of these countermeasures are cheaper than that. Is that seriously not enough?
Lightning gun? please don't be so juvenile ^^ sure put in brackets but be a lil more creative in naming,
AKA Static cannon, or Tesla... hmmm, shock coil, volt driver, electron flooder (yes yes i know i stole 2 of those from another game, but im making examples)
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DumbMarine
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Re: Boarding items

Post by DumbMarine »

Hopeinmo wrote: Lightning gun? please don't be so juvenile ^^ sure put in brackets but be a lil more creative in naming,
AKA Static cannon, or Tesla... hmmm, shock coil, volt driver, electron flooder (yes yes i know i stole 2 of those from another game, but im making examples)
Er the actual name for the gun is the ARC12, didn't know refering to it as the lightning gun would be considered juvenile

EDIT: I'll call it by its actual name then.
Last edited by DumbMarine on Sat Apr 13, 2013 6:37 pm, edited 1 time in total.
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Hopeinmo
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Re: Boarding items

Post by Hopeinmo »

well, calling it a lightning gun, seems more like a dumbed down simple version, we need some creative naming ^^
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Red-Rocket
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Re: Boarding items

Post by Red-Rocket »

ARC12 sounds legit and adult like, Kind of like CC, formal but legit...not 'lightning gun' oh please...
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WhyteDragon
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Re: Boarding items

Post by WhyteDragon »

I just want to say this now: I suck at naming things. Please take the ideas at heart first, not the name.

Welding Kit - Used to fuse a launch bay door shut, rendering it useless for use.

Bioradar - Can be used to detect lifeforms on the ship. Only applicable if fog of war applies on an enemy BC.

Barricade - A basic object used to block pathing. Primarily used for tactical purposes.

Hotwire Kit - Allows you to launch a ship from your enemy BC.

Tracking Beacon - Relays the location of the BC it is placed on. Much more lightweight and stealth based than its missile equivalent.
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Hopeinmo
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Re: Boarding items

Post by Hopeinmo »

Dragon, those items make me think o runscape's castlewars :o hehe ^^ i still dont like idea of launching a SS leaving the infiltrator behind.... unless could tow infiltrator behind/tow away an unoccupied small ship -3
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WhyteDragon
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Re: Boarding items

Post by WhyteDragon »

Depends on the cost of the infiltrator, and how boarding mechanics apply to the opposing BC's docking space. Besides, stealing a Destroyer for an Infiltrator sounds pretty hawt.
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Red-Rocket
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Re: Boarding items

Post by Red-Rocket »

We can have blast doors that can automatically open to u or an ally while it hinders enemies and fire
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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