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Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 6:28 pm
by Tempest
thats because people aim for the body not the hit box. they are easy enough to hit :p aim for the butt of the ship not the nose.

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 6:29 pm
by Red-Rocket
the hit box seems smaller and a hit box should encompess the entire ship

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 7:13 pm
by Tempest
its a tiny tiny bit off but imo its not even worth fixing.

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 7:52 pm
by DumbMarine
Red-Rocket wrote:20% isnt a buff, it actually is a nerf, it makes destroyers easier to hit and a little thing it makes them harder to menuever through astroids
I was referring to you wanting the destroyer to get more health.

If you want the destroyer to have more health, buy some shields, it can have up to 2200 total HP right now, tell me that's not ridiculous O_O

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 8:43 pm
by Hopeinmo
DumbMarine wrote:
Red-Rocket wrote:20% isnt a buff, it actually is a nerf, it makes destroyers easier to hit and a little thing it makes them harder to menuever through astroids
I was referring to you wanting the destroyer to get more health.

If you want the destroyer to have more health, buy some shields, it can have up to 2200 total HP right now, tell me that's not ridiculous O_O
Nope, not at all, an attentive crew can kill you in just a few shots whos paying any attention, turn on engines, boost into dessy, firing broads and main, dessy goes byebye near instantly >.> I think dessy good at current size and power, though i think it should have similar to wraiths side engines, but for forwards, or backwards or both... probably just a boost be good.. (imo any ship that has lotsof energy, should have a way to burn out cap) a back boost seems misplaced, possibly overpowered as could run from dessy while shooting backwards.... possibly decent on smalls...

but boost should be on a dessy (f/b/both) as energy siphon/BC boost counter, it doesnt necessarily need more health, though its confusing how chomper gets boosted hull ups when dessy lager and gets minimal hulll ups (its definately largest ss cause it cant turn instantly)

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 9:05 pm
by Tempest
The chomper needed the buff, i think the destroyer is where it should be in all stats. If a Transfer is placed onto a Shielded Destroyer its likely to be extremely powerful. A ship as expensive as a destroyer should have such buffs put into place just to protect your investment.

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 9:21 pm
by Hopeinmo
maybe, but, a nanited dessy with minelayer following + 5 shields, still doesn't pose ny match for an aggressive bc tactic >.> (thats when i found out how useless nanite trans is against the BC)

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 9:25 pm
by Red-Rocket
transfers are pretty damn powerfull early game, late game they kinda are sided towards useless, ionic still can be used but much better early. You get what you pay for

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 10:16 pm
by Tempest
thats why im suggesting a change to that transfer hope, check it on in suggestions and ask yourself if you'd like a much larger heal per second on the destroyer and chomper.

Re: Patch 1.92 published

Posted: Thu Apr 18, 2013 10:23 pm
by Red-Rocket
was there a change to predator missiles? because we landed one and after game they said they never got the msg that it landed...what msg? is that supposed to happen? if it does then it kinda defeats the purpose of a predator on the ship as a little hidy thing