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Re: Patch 2.7 published

Posted: Fri Jun 07, 2013 7:26 pm
by WhyteDragon
Quick note:

I was just playing a game with Corrinthian where we were in a stupidly ahead situation. Mass Replicator, several extra AI and so long.

They had no actual BC upgrades to my understanding. However, they had been spawning Pirahna Light Missiles for several minutes.

Using a speedy reloading technique, they actually nearly managed to win with a semi-surprise attack. Difference of about 500 HP.

Just saying -- yes, it's nice for awareness, but if people catch on this is going to get quite out of hand... :P

Re: Patch 2.7 published

Posted: Fri Jun 07, 2013 9:10 pm
by Red-Rocket
i want to know the reloading technique they used, going through 10K damage on almost pure light missiles? thats intense

Re: Patch 2.7 published

Posted: Sat Jun 08, 2013 2:12 am
by Siretu
Red-Rocket wrote:i want to know the reloading technique they used, going through 10K damage on almost pure light missiles? thats intense
On almost pure light missiles? WhyteDragon said nothing about that.

For all we know, their team could've had triple/penta burst as well as broadsides in addition to the piranhas.

Re: Patch 2.7 published

Posted: Sat Jun 08, 2013 5:34 am
by Corinthian
It was one messed up game. As I remember, I was on the team opposite of Whyte, and I was with Tivonal.

Our side had two ICRN's (incapable of reading noobs). Tivonal and I tried to talk and train them, but it was all for naught. We also had a simple IW (idiot Wraith) that charged Whyte's BC, and promptly got destroyed.

Tivonal and I are now ~9 minutes into the game with 0 upgrades and only 114 yellow refined. We have given up typing anything so the ICRN's just leave. We never said a harsh word, but it probably would not have mattered as they evidently could not understand the phrase 'please follow' combined with my frantic dashing back and forth to them, as if I am some type of ADHD dog with a slow master.

Anyway, Tivonal and I start MAKING MISSILES. A few hundred of them, and then just spend the next few minutes placing them at the bays. Sometime between the kermiculite spawns we began our attack run. Tivonal on Navigation, an AI on Weapons, no one on power (I had automated it), and myself loading missiles.

Now I am unsure, but we may have gotten 3 burst upgrade... but I doubt if we had much else... really I do not know if we had a single BC upgrade. (Tivonal, please correct me if you remember) So we perform our attack run, which is scouted by the way, so they have >60seconds to perpare.

Now, because I am SURE we will die, my heart was not in it, and so I was only going at ~70% of my potential. Also, since my head was down, I did not know what was going on, so I never sped up.

It truly came down to a couple of hundred hull difference. Whyte won. If I had known how close it was going to be, it would have ended differently.

My suggestion:
Make Piranha Missiles cost 5 pyro and deal 25 shield, 200 hull. (this is because of the potential Munitions Expert)

Also, could you please have the different types of items that spawn from the Construciton Console spawn in tight clumps, in slightly different areas, depending on their type?


(My best guess is we fired 160 missiles during the combat)

Re: Patch 2.7 published

Posted: Sat Jun 08, 2013 1:58 pm
by Red-Rocket
gj corinthian for breaking another mechanic...now we are going to haft to have a 6 max limit and 30 CD reload

EDIT: no cost like corinthian suggested, i always like adding another opposing view because everyone knows i like to oppose everything!

Re: Patch 2.7 published

Posted: Sat Jun 08, 2013 7:19 pm
by DumbMarine
Siretu wrote:When it comes to rushes, I feel like it puts the rushing team at a disadvantage if it fails(which isn't very unlikely).
Might be because of my typical opponents (other CCA) but I haven't seen a rush fail in a long, long time.

The last rush I saw fail, which was like 3 patches ago, was because of a newbie freaking out about "the battlecruiser is taking damage wtf slow down" and sabotaging power.

Re: Patch 2.7 published

Posted: Thu Jun 13, 2013 1:20 am
by Zeus
Nanobot description on the console still reads the old 100%/200%/300% upgrade. It needs to be updated to reflect the new 50%/100%/150%.