making science console purchasable

Any suggestions or ideas regarding cruiser command
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Red-Rocket
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Re: making science console purchasable

Post by Red-Rocket »

because its a suggestion not an implementation, its meant to debate and change around stuff
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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WhyteDragon
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Re: making science console purchasable

Post by WhyteDragon »

You can't really debate against that. It's like asking someone who likes hamburgers if they want to eat hotdogs instead. Yeah, you could change it, but why?

The weapons system works quite well. This isn't really an addition, it's just changing things around for the sake of being different...
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Red-Rocket
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Re: making science console purchasable

Post by Red-Rocket »

its the idea of having 2 weapons console, 1 with missiles/lesser lazers and other with main weps that you could really mess around with
and btw, just have a hambahotdog, its just good that way
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Caladbolg
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Re: making science console purchasable

Post by Caladbolg »

I don't think we need to force ourselves to create new battle stations. It's sometimes already hard enough to get every stations manned.
More Battle stations also mean less small ships support during fights and I like small ships.
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Red-Rocket
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Re: making science console purchasable

Post by Red-Rocket »

unless say hypothetically we went to a standalone game where we could add more people
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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WhyteDragon
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Re: making science console purchasable

Post by WhyteDragon »

Red-Rocket wrote:unless say hypothetically we went to a standalone game where we could add more people
We have a hard enough time getting a lobby sometimes. Lets not overextend ourselves... <_<'

Also, I frankly do not want to micromanage more new people than I already do. 2-3 a game is already a challenge. 5-6 would be stupidly frustrating.
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