DumbMarine wrote:The raven as originally listed sounds like a destroyer++, trading HP for speed and being much, much cheaper to field, and I'm pretty sure it's energy drain/sec and damage/sec is way higher too. Unless this is replacing the destroyer I don't like it. The destroyer is already the ship of draining energy, seems like a waste of effort to essentially remake it.
A second support ship could make sense. Turrets and missiles could be interesting, but that stuff sorta overlaps with mines. IMO something more focused on strategic abilities map manipulation would be fresher. Giving map vision is okay, though just giving it radar seems kinda passive-- giving it predator missiles would be more active. On top of that, something like spawning laser-reflective nebulas, spawning ignitable nebulas, spawning gravity vortexes which alter weapon and ship trajectories.
Also, not giving it an attack is kinda lame. Even the chomper can kill (and chomper kills are awesome). Give this thing a science gun.
Hrrrrm. While I suppose you're right about the no attack, giving it a weapon that's purely designed to 'damage people' also feels really uncharacteristic.
I'd also feel pretty bad about asking Siretu to spawn Gravity Vortexes.
Instead, I'm going to solidify/toss out a few ideas.
1) Either a Low Cooldown or Toggle On/Off 'laser beam' that fires from the ship. Deals minimal damage, quickly drains/stealing energy (10/20/30/40/50) per second of contact? Tick every 100 milliseconds for a tenth value, while expending 30 of the ship's own energy a second? (Keeping in mind it will probably already generate at least 20 energy a second in some situations.)
2) Lock on mechanic that causes projectiles launched by the Raven to not fire straight, but instead in the direction of the locked on target. Would have to hit the intended ship with a projectile similar to the wraith's EMP in order to make the lock, and once made could be canceled by re-activating the ability. Automatically cancels after 5 seconds. Utilizes a similar tracking to the current weapon AI.
3) Offer the Raven the ability to either activate the Energy Transfer the team possesses upon itself, or utilize it upon another ship at the typical energy transfer cost. (I believe 1000?)
4) Deploy a scouting drone that will move at 5m/s plus the Raven's current speed in the Raven's current facing direction, decreasing by 5m/s every second until it comes to a stop. Will grant sight in the area it is deployed in.
5) An EMP cannon which performs as Slapshot originally desired, except as a typical projectile at high speeds and with fair distance that explodes upon contact. Considering the sheer potency of the ability, I think it's fair to treat this as one of the more expensive attacks.
Intended combat combinations would be:
2-->1-->4-->5
4-->2-->5