Re: Shield revamp
Posted: Sun Jun 08, 2014 6:53 am
The Hardened Shields upgrade does not appear to grant any base shields to the Battlecruiser.
Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.
https://cruisercommand.com/forum/
We'll yes but even then, this gives you time to react, even when you see a rush coming (them moving and raising shields) it takes a while to raise engines or shields (from what a player know as dreadnought has told me, 300 engines to run or 300-500 shields to fight) it still usually is barely enough time with engines to run away and there isn't enough time to raise sheilds if you don't have shield boost, and this reacting to seeing the enemy coming, let alone being suprised.WhyteDragon wrote:That, in part, is by design. It promotes foresight.DinoChicken wrote:What about doing increments of power by 10GW instead of the normal 5GW, that way you can get what you want with power settings twice as fast and 10 is a nice number to work with
because usually when your under attack, and your trying to raise shields or engines it takes to long and the enemy tends to blow you up before you get to a nice number like 300-500GW in shields then use emergency sheilds and boost like normal to keep the sheilds up.
That would depend upon what method you're using in order to keep tabs on the enemy battlecruiser.DinoChicken wrote:We'll yes but even then, this gives you time to react, even when you see a rush coming (them moving and raising shields) it takes a while to raise engines or shields (from what a player know as dreadnought has told me, 300 engines to run or 300-500 shields to fight) it still usually is barely enough time with engines to run away and there isn't enough time to raise sheilds if you don't have shield boost, and this reacting to seeing the enemy coming, let alone being suprised.WhyteDragon wrote:That, in part, is by design. It promotes foresight.DinoChicken wrote:What about doing increments of power by 10GW instead of the normal 5GW, that way you can get what you want with power settings twice as fast and 10 is a nice number to work with
because usually when your under attack, and your trying to raise shields or engines it takes to long and the enemy tends to blow you up before you get to a nice number like 300-500GW in shields then use emergency sheilds and boost like normal to keep the sheilds up.
It works the same as it originally did. It provides damage reduction by X% per level.WhyteDragon wrote:Ah, I see -- originally I was under the impression we were taking a similar route to the Enhanced Stabalisers, where it would give a 'base' to work with. If that's not the case, then does Hardened Shields only offered Shield Boost and the additional Base Regeneration? (Or not even the base regeneration?)