Page 2 of 3

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 11:55 am
by Dreadnought
zakhennahr wrote: Salvaging scales with cost-reducing upgrades to disable spammable salvaging for free money (not yet complete)
Erik has already fixed this for both offensive tier one and utility tier 3 for affected ships ;) even the wraiths and corvettes that stack with both upgrades at once

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 12:33 pm
by zakhennahr
Then what is the infinite cash mechanic?

Edit: Never mind, found it.

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 1:36 pm
by Siretu
I would really prefer if we didn't implement drone "upgrades". I am strongly opposed to that idea.

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 1:47 pm
by Dreadnought
Same about drone upgrades, they just...wouldnt work

Also, lock infiltrator behind an upgrade (tier 1 lock that upgrade?), im tired of new players spending the resources on them and just...wasting them in general without any control from me other then keeping my resources VERY low (which is very hard because the infiltrator does not cost much) =P

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 1:57 pm
by zakhennahr
That's fine on the drone upgrades, it was an idea I was thinking about, not one I was absolutely going to add. This map is Eric's vision, not mine, so major changes go by him. Everything I've changed I've effectively ran by him thus far in some way shape or form and got his agreement, with the exception of the hangar inventory bugs I've found and worked on fixing this past hour that I'm fairly sure he would want resolved (2 issues, one leading to loss of items, another leading to duplication).

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 2:08 pm
by Siretu
When I am active (a couple of times a day) I am on Skype. I think I have you on skype, but it would be nice if you could log in and we could discuss some stuff.

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 3:07 pm
by Dreadnought
zakhennahr wrote:That's fine on the drone upgrades, it was an idea I was thinking about, not one I was absolutely going to add. This map is Eric's vision, not mine, so major changes go by him. Everything I've changed I've effectively ran by him thus far in some way shape or form and got his agreement, with the exception of the hangar inventory bugs I've found and worked on fixing this past hour that I'm fairly sure he would want resolved (2 issues, one leading to loss of items, another leading to duplication).
We cant break visions, but we can bend them ;)

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 5:52 pm
by Dreadnought
Well, it would be great if we made zakk the dev for the sc2 version so that Erik can focus on the standalone (you said it was hard to switch between sc2 and standalone)

Zakk can focus on little changes and bug fixes, and if we want a big change we can discuss (and fight about it) on the forums, and then Erik can reply...
Make it so.png
Make it so.png (428.43 KiB) Viewed 394 times

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 6:01 pm
by zakhennahr
Just be aware, that assumes I'll be binge-changing CC like I did today (OP updated multiple times accordingly, bug me to play it later tonight!), which might not be the most fair of assumptions. That, and this is only day 2 of me looking into the guts of this map.

Re: New changes, test them out with me

Posted: Sun Mar 15, 2015 9:05 pm
by slapshot
Siretu wrote:I would really prefer if we didn't implement drone "upgrades". I am strongly opposed to that idea.
X2 on this - I don't mind improving drone functionality, but it should be a standard, not an upgrade - anyways, I would like to try my hand at making a wraith AI - my goal is to have 10 wraith Ai's be able to kill a Degra