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Re: Patch 5.2 (Beta)
Posted: Sat Jul 18, 2015 8:20 am
by Siretu
I'll look at the destroyer issue.
I'm having trouble reproducing the AI issue, but I've heard a lot of people complain about it.
The vision thing is true. I was lazy.
Tips are nice. I've been lazy.
EDIT: I didn't manage to reproduce the destroyer issue. I could fire missiles both with hotkey and by clicking them.
EDIT2: I fixed the vision thing in the dev version.
Re: Patch 5.2 (Beta)
Posted: Sun Jul 19, 2015 6:49 am
by Puppetbones
I couldn't replicate the destroyer issue either...I'm thinking maybe the wrong missile was loaded or something.
For AI miner thing: I'll post a replay on AI Miner thread in bugs/glitches if it happens again
As I said before I could help you come up with tips. Also you could probably pull some stuff out of the wiki, but I would suggest having more strategy tips than stats/numbers tips.
Re: Patch 5.2 (Beta)
Posted: Sun Jul 19, 2015 8:35 am
by slapshot
not sure if you already have done this or not (as a observer-only debug message), but can you make a message that says "drone 1 was assigned to x, x, x, x" or something? that way we will be able to find out easier if it changes when a person hops on the console or not (and save us from watching replays for bugs only to find a noob messed with the AI's when we weren't looking)
Re: Patch 5.2 (Beta)
Posted: Sun Jul 19, 2015 5:38 pm
by Siretu
Cant do observer-only debug messages I think. I usually display messages to the BC computer player instead. I don't have it for drones, but I do have a debug commands to show current status and order of a drone, but using that from replays requires using take command, and is kind of annoying because of that.
Re: Patch 5.2 (Beta)
Posted: Sun Jul 19, 2015 9:44 pm
by slapshot
Siretu wrote:I usually display messages to the BC computer player instead.
I guess what I was asking is for it to be visible to the entire team, ex: AI 1 assigned by slapshot to mine x,y,z - each time the order is issued
Re: Patch 5.2 (Beta)
Posted: Mon Jul 20, 2015 8:37 am
by Siretu
Oh, good idea.
Re: Patch 5.2 (Beta)
Posted: Tue Jul 21, 2015 2:54 pm
by Siretu
For the record, I'm looking to publish this in the near future. I'm just looking to get some translations from Sharp. These are the current patch notes:
5.2:
- Fixed problem with neutral’s team color.
- Kinetic homing no longer increases turning rate.
- Kinetic damage upgrade changed to 30% hull damage increase per level.
- Invisibility charge duration increased from 6s to 15s.
- Single bursts now have a small sight radius.
- Warp no longer has a 1.5s delay.
- Utility tier 3 now increases Battlecruiser energy production by 50.
- Added a 1s missile firing cooldown.
- Damage now causes knockback.
- Added Inventory hotkeys (F1-F6)
- Added hotkey for switching view (tab)
- Added missile hotkeys (F1-F6)
- Camera is no longer locked on the BC. There is a special global button with a hotkey(C) that can be used to turn camera locking on/off.
- Fixed issue with warp attracting enemy cargo drones.
- Economy tier 1 now gives a free miner instead of a chomper.
- Fixed a couple of bugs related to breaking consoles.
- Drone miners will no longer launch if there are enemy ships outside.
- Flying asteroids no longer persist on the minimap.
- Fixed economy tier 3 to only reveal asteroids and not the rest of the map.
- Kinetics and dielectric sensors now create attachments on the outside of the BC.
Re: Patch 5.2 (Beta)
Posted: Tue Jul 21, 2015 10:48 pm
by slapshot
new minor bug: sometimes an AI won't shoot kinetics when ordered to, easily reproducible:
1. launch test game (one where BCs start next to each other with 1k minerals)
2. upgrade kinetics
3. issue drone 1 orders to shoot kinetics
4. issue drone 1 orders to refine
5. issue drone 2 orders to fire kinetics - watch it fire lasers instead
6. fix it by ordering drone 2 to fire lasers, then fire kinetics
possibly related to the miner not mining what it's ordered as well?
Re: Patch 5.2 (Beta)
Posted: Thu Jul 23, 2015 12:04 pm
by Puppetbones
I think I've seen that bug too a couple of times, but I just thought it was a noob fiddling with the AI console. I guess not.
Re: Patch 5.2 (Beta)
Posted: Thu Jul 23, 2015 2:56 pm
by Siretu
Fixed in dev version.