Re: Increased marine combat idea
Posted: Mon Jun 15, 2015 5:51 am
Fine then, your probably right O.o it wouldnt work as well with sc2 as the marine hitboxes are small and the projectiles would have to be quite fast, and high skill level players would just absolutely REK newbs in an unfair way.
However eh...its not alright when you say we shouldn't improvements because its such a niche role that isnt used often (though you did add the consumables comment at the end, but it heavily implied you were against change earlier >.O )
The reason why we should make significant changes to this area is because there is a lot of room for 'expansion', any sort of gameplay mechanic that uses marine combat, example of expansion is that new area of space that can be used for interior space like new sections for battlecruisers, derelict deserted ships, or stations like the afore mentioned "Mining Station" O.o or new ways to board the enemy battlecruisers, like wraiths getting in late game, or a warp console (please make it happen Siretu)
Basically we should improve a section of gameplay because of the potential (and improving anything is always better O.o)
Having those 1 time consumable items is cool, everyone likes C-4 charges, k add more, EMPS that knock out consoles or grenades. Though more pilot items should come into order, for example: Actual armor that reduces incoming damage (right now we have the firesuit, so technically it reduces incoming fire damage and photo disguise), more items like personal shields, speed increases, and...weapons...yes, WEAPONS! Such as a shotgun... https://www.youtube.com/watch?v=k7i6vaf6EfM the closer you are, the more damage you can deal out, great for having gunplay tactics and positioning without using the wc3 system >.O or using cruiser command's more unique gameplay aspects like having a flamethrower that will spawn fire (better bring that firesuit)
However eh...its not alright when you say we shouldn't improvements because its such a niche role that isnt used often (though you did add the consumables comment at the end, but it heavily implied you were against change earlier >.O )
The reason why we should make significant changes to this area is because there is a lot of room for 'expansion', any sort of gameplay mechanic that uses marine combat, example of expansion is that new area of space that can be used for interior space like new sections for battlecruisers, derelict deserted ships, or stations like the afore mentioned "Mining Station" O.o or new ways to board the enemy battlecruisers, like wraiths getting in late game, or a warp console (please make it happen Siretu)
Basically we should improve a section of gameplay because of the potential (and improving anything is always better O.o)
Having those 1 time consumable items is cool, everyone likes C-4 charges, k add more, EMPS that knock out consoles or grenades. Though more pilot items should come into order, for example: Actual armor that reduces incoming damage (right now we have the firesuit, so technically it reduces incoming fire damage and photo disguise), more items like personal shields, speed increases, and...weapons...yes, WEAPONS! Such as a shotgun... https://www.youtube.com/watch?v=k7i6vaf6EfM the closer you are, the more damage you can deal out, great for having gunplay tactics and positioning without using the wc3 system >.O or using cruiser command's more unique gameplay aspects like having a flamethrower that will spawn fire (better bring that firesuit)