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Re: Miscellaneous suggestions
Posted: Thu Oct 18, 2012 8:18 pm
by DumbMarine
I'm not strictly opposed to 'launch all missiles' buttons but it's already really, really easy to launch all the missiles. The only thing I can think of to make it easier is to add hotkeys for them, if they're not already. I would strongly oppose cluttering up the command card with buttons like that.
Patrols
Posted: Thu Feb 14, 2013 4:58 pm
by Red-Rocket
In the case of boarding parties ever being implemented i suggest 2 things
1. patrols, allow small groups of ai controlled troops of marines (maby add marauders, ghosts, ect... as an upgrade) that will constantly patrol the ship in small groups and will slowly be restored to streanght if the group gets wiped out after 3 minuts
2. Boarding help. Maby have as well in the construction of ship or whatever we come up for boarding we can have the ability to add extra marines (and speciel units) that will follow you when you board.
Re: Miscellaneous suggestions
Posted: Fri Feb 15, 2013 10:51 pm
by DumbMarine
Stick a cooldown on the hull repair equal to how long hull repair lasts--- so that newbies (EDIT: apparently more than just newbies do it) don't accidentally spam it pointlessly.
Re: Miscellaneous suggestions
Posted: Sat Feb 16, 2013 11:13 pm
by DumbMarine
I just had a game where literally everyone on my team got stuck on a console. Someone even had a broken keyboard, so "press escape" wasn't working and it took 10 minutes to get them off.
Can we make it so that if you give a move order to your marine, it disconnects you from the console?
Re: Miscellaneous suggestions
Posted: Sun Feb 17, 2013 8:11 am
by Siretu
About the hull repair, it's set up like that on purpose so you can get a faster repair rate if you spam it, but it's less resource efficient. However, that said, it might not be a good mechanic and maybe it should be changed.
About the console problems, please upload a replay for me to watch, it would be incredibly helpful. I will work on adding a manual unstuck.
Re: Miscellaneous suggestions
Posted: Sun Feb 17, 2013 2:35 pm
by DumbMarine
I can upload a replay but I think this is a different problem than what you're thinking. Basically, it goes like this:
Newbie starts. Newbie sees a bunch of consoles. Newbie jumps on one (upgrades or whatever). Nothing on this console makes sense, newbie decides to leave it alone. Newbie selects marine and tries to move it off console. Marine doesn't move. "I'm stuck". There's no obvious 'what do I do next' for newbies at this point. It's not hard to tell them "press disconnect on the console" but if it can be made easier than that then it would help greatly.
Re: Miscellaneous suggestions
Posted: Sun Feb 17, 2013 2:43 pm
by Siretu
Ah, I see. That is a different problem indeed. I'll have to think about it. It will require some work but I think it could be worth it in the end. Problem right now is that I dont think I can notice when someone tries to move a unit they dont own.
Re: Miscellaneous suggestions
Posted: Thu Feb 21, 2013 12:26 pm
by Racism Minerbane
Button appears on screen rather then ability while set to view inside ship that says *Leave console*
Re: Miscellaneous suggestions
Posted: Thu Feb 21, 2013 1:53 pm
by Siretu
Can you elaborate?
Re: Miscellaneous suggestions
Posted: Fri Feb 22, 2013 12:59 am
by Racism Minerbane
The little green buttons that come up as part of cusom interface, IE - the vote kick button. You'd just place that sucker front center screen so that when you switch views between cruiser and console, in space you won't see it but when you go into the ship it'll appear and it will be easy to leave the console even for noobies. I don't know what map makers call them but they are in all kinds of maps