Current Weapon Balance

Discuss the balance of things already implemented in Cruiser Command.
DumbMarine
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Re: Current Weapon Balance

Post by DumbMarine »

With the latest patch, the pentashot is in a good position now, with a 1000 energy cost.

However, the triple shot was neglected in the update. It currently costs 750 energy, which makes it significantly weaker than pentashot in every single possible category.
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Tempest
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Re: Current Weapon Balance

Post by Tempest »

bring the tripple to 500ish energy per shot, otherwise pentas will always be the go to laser o.o
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Red-Rocket
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Re: Current Weapon Balance

Post by Red-Rocket »

bring it to 400 energy, each burst from 1 to 3 to 5 will add 100Xenergy per shot+level....hum let me put it into an equation. ah nvm
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Tempest
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Re: Current Weapon Balance

Post by Tempest »

500 energy, if it were 400 nobody would use penta; ever.
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Siretu
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Re: Current Weapon Balance

Post by Siretu »

Heh, it's funny because the triple burst actually uses 500 energy. I know it says 750, but it corrects it directly afterwards. I've corrected it to say 500 on the tooltip as well.
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DumbMarine
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Re: Current Weapon Balance

Post by DumbMarine »

So here's the damage math of the laser weapons right now.

12 damage per shot, 2 shots per volley

Single Burst: 12 * 2 / 0.5s cooldown = 48 DPS

Triple Burst: 12 * 2 * 3 / 1s cooldown = 72 DPS

Penta Burst: 12 * 2 * 5 / 1.5s cooldown = 80 DPS

Notice that pentashot only does 8 more DPS than triple shot despite the higher energy cost and it costing 3x as much as triple shot to buy. It's harder to get all 10 shots on a target as well.

Some proposed solutions to balance this out, choose one:
  • Change pentashot to hexashot
  • Reduce pentashot cooldown to 1.25s
  • Increase tripleshot cooldown to 1.25s
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Red-Rocket
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Re: Current Weapon Balance

Post by Red-Rocket »

or just make the CD of Penta 1.25S so it seems like your outputing more lazers in a few seconds
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