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Re: Current Weapon Balance
Posted: Thu Mar 21, 2013 11:04 pm
by DumbMarine
With the latest patch, the pentashot is in a good position now, with a 1000 energy cost.
However, the triple shot was neglected in the update. It currently costs 750 energy, which makes it significantly weaker than pentashot in every single possible category.
Re: Current Weapon Balance
Posted: Fri Mar 22, 2013 12:17 am
by Tempest
bring the tripple to 500ish energy per shot, otherwise pentas will always be the go to laser o.o
Re: Current Weapon Balance
Posted: Fri Mar 22, 2013 3:53 pm
by Red-Rocket
bring it to 400 energy, each burst from 1 to 3 to 5 will add 100Xenergy per shot+level....hum let me put it into an equation. ah nvm
Re: Current Weapon Balance
Posted: Fri Mar 22, 2013 6:42 pm
by Tempest
500 energy, if it were 400 nobody would use penta; ever.
Re: Current Weapon Balance
Posted: Fri Mar 22, 2013 6:44 pm
by Siretu
Heh, it's funny because the triple burst actually uses 500 energy. I know it says 750, but it corrects it directly afterwards. I've corrected it to say 500 on the tooltip as well.
Re: Current Weapon Balance
Posted: Sun Mar 31, 2013 5:01 pm
by DumbMarine
So here's the damage math of the laser weapons right now.
12 damage per shot, 2 shots per volley
Single Burst: 12 * 2 / 0.5s cooldown = 48 DPS
Triple Burst: 12 * 2 * 3 / 1s cooldown = 72 DPS
Penta Burst: 12 * 2 * 5 / 1.5s cooldown = 80 DPS
Notice that pentashot only does 8 more DPS than triple shot despite the higher energy cost and it costing 3x as much as triple shot to buy. It's harder to get all 10 shots on a target as well.
Some proposed solutions to balance this out, choose one:
- Change pentashot to hexashot
- Reduce pentashot cooldown to 1.25s
- Increase tripleshot cooldown to 1.25s
Re: Current Weapon Balance
Posted: Sun Mar 31, 2013 5:50 pm
by Red-Rocket
or just make the CD of Penta 1.25S so it seems like your outputing more lazers in a few seconds