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Re: Corvette 2.0

Posted: Fri Mar 08, 2013 4:58 pm
by Red-Rocket
It should be purchasable but cheap like 10 yellow 25 blue, something like that

Re: Corvette 2.0

Posted: Fri Mar 08, 2013 7:01 pm
by Tempest
i think it should be 15 blue 25 red, seeing as enhanced thrusters call for blues and reds i think it would be logical for this research to be the same.

Re: Corvette 2.0

Posted: Fri Mar 08, 2013 7:25 pm
by Red-Rocket
red is for weps, thrusters seem like an energy sort of thing, and the fact that early early game calls for everyone getting 70 yellow 15 blue (or is it 10 for scanners?) and 120 red. and the fact that red is constantly used there is no way we should make thrusters red as red would be used elsewhere and the fact that engines arent directly responsible for damage

Re: Corvette 2.0

Posted: Fri Mar 08, 2013 7:37 pm
by Caladbolg
Still, as tempest said : logically speed should involve red if we look at other upgs.

and I think deciding between upgrading corvette or get that small boost to early weapon should be a choice left to captains

Re: Corvette 2.0

Posted: Fri Mar 08, 2013 7:39 pm
by Siretu
The logic I try to follow when I set the prices are:

Veldite: General
Chalcorium: Shields and energy
Pyromanite: Engines and weapons
Kermiculite: High-Tech

Re: Corvette 2.0

Posted: Fri Mar 08, 2013 7:40 pm
by Red-Rocket
hum...rediciding, another blue and red upgrade as there is only 1 other in the game (ship thrusters) 30 blue 10 red

Re: Corvette 2.0

Posted: Fri Mar 08, 2013 9:59 pm
by Tempest
i can agree with 30b 10r, this would also give more use to blues other than small ship purchases for shields and nullifiers. maybe even 25 blue though, even fusion core and engine boost use a small fraction of blues in comparison to the numbers of reds/yellows required.

Re: Corvette 2.0

Posted: Sat Mar 16, 2013 3:04 am
by LordDragon
Hot thread here; step carefully ;p

I'll just throw something out there I've been considering since I abandoned corvette for wraith so very long ago. The gun...it sucks. For being so damned slow, it requires the pilot to get nose-to-nose with the opposition to get anything close to a full hit, and even then the two most outlying plasma shots go astray.

The corvette SHOULD be slow. However, it should also be given the weapons capabilities it deserves. Solution? Replace its useless plasma burst with a short-range kinetic weapon. (Range= furthest point of the current conical plasma effect.) Upgrades allow for damage increase OR homing ability but not both.

Crazy? Maybe...but it would make the Corvette the pure counter-point to the wraith. Still slow, so not very good on the offense, but as a defender it would be a death-warrant for the unwary.

Thoughts?

Re: Corvette 2.0

Posted: Sat Mar 16, 2013 1:05 pm
by Red-Rocket
i think corvettes will change up their worth once they are able to use missiles, i consider corvettes shock ships that just scatter everything with its 'shotgun'

Re: Corvette 2.0

Posted: Sat Mar 16, 2013 1:39 pm
by DumbMarine
What do you mean by a "kinetic weapon"? Do you have numbers in mind?