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Re: Boarding items
Posted: Sun Apr 14, 2013 9:03 pm
by Hopeinmo
since theres only gonna be allowed 1 border at a time, im going to suspect it doesn't infact dock at a docking space, and im not sure what console at bottom of ship if for but i was having a suspicious you launch your infiltrater from there and dock, say at where minerals come into bc? (dock at cargo drone docking area) well i hope it is special/separate :p
Onl time will tell, I'll probably infiltrate mostly (zergCC style) we will infest your battlecruiser @_@
Re: Boarding items
Posted: Sun Apr 14, 2013 10:53 pm
by Red-Rocket
it should be a random place and it could leave a pad (and some debris) on the floor and when you go back to the pad you can launch infiltrator back out, enemies can either disconect and destroy the infiltrator or steal it themeselves
Re: Boarding items
Posted: Mon Apr 15, 2013 12:18 am
by Hopeinmo
i think infaltrator shouldnt be readily/easily accessible or detectable by enemies =p once on board lol
Re: Boarding items
Posted: Mon Apr 15, 2013 12:42 am
by DumbMarine
Unless boarding was reworked over the weekend, when the infiltrator docks it shows up in a hangar slot. If you don't manage to escape the enemy BC the infiltrator is there for your opponents to take. Try not to die

Re: Boarding items
Posted: Mon Apr 15, 2013 10:03 am
by Jannik2099
Red-Rocket wrote:We can have blast doors that can automatically open to u or an ally while it hinders enemies and fire
i want them... maybe easily destroyable with explosive charges? or you could hack to manipulate them and catch some other players? would be funny so they have to open it (maybe taking 15 seconds?) or you could weld a door so they enemy have to unweld with a welder or destroy it (250 hp and some armor?) oh and welding and unwelding is taking 10 seconds? what do you think?
Re: Boarding items
Posted: Mon Apr 15, 2013 10:06 am
by Hopeinmo
Boarding was implemented and i missed it? =O
Re: Boarding items
Posted: Mon Apr 15, 2013 11:08 am
by Siretu
I was streaming while working on it. When I stream, I post in the streaming thread to notify everyone that I'm streaming.
The videos are up and can be found here:
http://www.twitch.tv/siretu/b/388635980. I think I started working on boarding around 4 hours in.
Re: Boarding items
Posted: Mon Apr 15, 2013 3:49 pm
by Red-Rocket
well we could add a blast door console that allows upgrades. Once puchased from the upgrades console as a console the blast doors are implemented (shouldnt be expensive in my mind. (50Y 75B should do it)
you can go to the blast door console and up a few things.
like more hp and doesnt allow fire to get through.
And the option to open and close all blast doors.
Im basing this on FTL because lets be honest, FTL had an interesting system for boarding.
Re: Boarding items
Posted: Tue Apr 16, 2013 7:52 am
by Jannik2099
+1 for your idea, but i would name it security console. it would manage the blast doors and the auto turrets. if destroyed, turrets are off and blast doors will freeze. (open doors will stay open and closed will stay closed) also auto turrets should drain energy... 1 per auto-turret?
Re: Boarding items
Posted: Tue Apr 16, 2013 3:22 pm
by Tempest
make defense turrets purchasable, make each turret consume 1 energy per second to bring balance between strategies, have the option available to turn the turrets off to restore energy regeneration. Have some form of notice that you have been boarded, i would really like to see different skins having different skills associated with the skin, balanced yet different, allows for different uses in boarding. enemies shot by players on deck should have a larger respawn time than normal, and should be able to be instantly revived by other players. Upon infiltration and console hacking you should be able to kill lights to make visibility limited, so that they always dont know your exact position just by looking. Those are some things i would suggest