Re: Classes for players
Posted: Mon Apr 22, 2013 9:31 pm
we do want to avoid having requirements for any type of class, its nice to work towards something yeah but this is a competitive strategy map, each team should have the same arsenal of class perks and potential strategies involving them. If DOTA had class perks exclusive to performance or easy to achieve in game requirements the best would be better and those not so great would be worse off. I look at CC the same i do as DOTA, except more strategic and sci-fi, its a team vs team map that has a highly competitive angle to it.