Raven ship

Any suggestions or ideas regarding cruiser command
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Red-Rocket
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Re: Raven ship

Post by Red-Rocket »

WhyteDragon wrote:
Red-Rocket wrote:
Red-Rocket wrote:Raven should get a weapon for a ship of that magnitude (just throwing an idea out) Laser Barrage: fires 20 lasers in 2 seconds, 8 second cooldown, each laser does 4 damage, each laser has some homing ability.
:ugeek: :geek: :ugeek: :geek: :ugeek: :geek: Meh. my idea is cooler :ugeek: :geek: :ugeek: :geek: :ugeek: :geek: :ugeek:
That's your opinion. I think it's unnecessarily layered.
It will look cool

*Commence Operation: Pointlessly Arguing with Whyte for little/no reason*
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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slapshot
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Re: Raven ship

Post by slapshot »

So.. the subjugator still sucks vs BC shields, I propose an upgrade to it's automaton that increases it's damage vs shields by like 40% per level, with 5 levels

also the quantum surge should look larger on the BC (to show that it does something):

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Re: Raven ship

Post by Red-Rocket »

Leave the shield breaking to the destroyer, thats the point of sheilds, they can withstand sustained DPS now but suck against burst damage like destroyer bombardments, missiles, corvette runs or the all important yamato cannon.
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Re: Raven ship

Post by slapshot »

Red-Rocket wrote:Leave the shield breaking to the destroyer
destroyer can either leech energy or ignore shields, but not break them (outside of pure damage.. which isn't really breaking them, rather just brute-forcing them)
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Re: Raven ship

Post by WhyteDragon »

slapshot wrote:So.. the subjugator still sucks vs BC shields, I propose an upgrade to it's automaton that increases it's damage vs shields by like 40% per level, with 5 levels

also the quantum surge should look larger on the BC (to show that it does something):

Image
To be honest, slap, I don't get why you want the Subjugator to remove shields so badly. I get it was in your original design, so it kinda sucks that it wasn't included, but...

It can screw with the enemy BC's engines, create an impregnable barrier, and has an offensive option available -- perhaps not as potent as some, but still viable. The destroyer already exists to act as a 'way to deal with shields' -- it doesn't 'outright remove them,' but it still effectively deals with them entirely by creating effects that bypass them. Moreover, shields aren't an impregnable force at the moment, and hull is exceedingly vulnerable with no shield backup.

Moreover, the Subjugator already has incredible speed, which gives maneuverability on top of it's shielding mechanic to make it stupidly hard to kill. It can screw an enemy's throttle, which when paired with its automaton allows it to very easily DPS an enemy ship down or allow someone else to.

I don't get why this needs to be an 'effective DPSing machine' on par with the destroyer. Dropping 1.5k shields every pop on a 4 second cooldown would make it essentially the strongest shield DPS to ever exist, dealing 375 shield (and energy) damage a second on top of its other abilities. I think the lack of DPS is a nice shortcoming that makes it far from a perfect ship. Destroyer has poor maneuverability and adaptability -- it's pretty much only good against the battlecruiser. Aside from DPS options, what does the Subjugator lack?
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Re: Raven ship

Post by slapshot »

WhyteDragon wrote:Aside from DPS options, what does the Subjugator lack?
well.. I was hoping for a glass cannon... which is kinda requires DPS... but also upgrades - aside from the infiltrator, every single other ship has upgrades that are specific to it

and it has maneuverability to make up for lack of hull
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Re: Raven ship

Post by WhyteDragon »

slapshot wrote:
WhyteDragon wrote:Aside from DPS options, what does the Subjugator lack?
well.. I was hoping for a glass cannon... which is kinda requires DPS... but also upgrades - aside from the infiltrator, every single other ship has upgrades that are specific to it

and it has maneuverability to make up for lack of hull
And a shield, and a turret that can be deployed to tank a few shots for itself, and a slowing mechanic to further bolster any necessary gap.

It's very hard to kill. :P
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