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Re: Shields rework

Posted: Mon Jan 26, 2015 12:35 am
by slapshot
Degra wrote:That would be too much automation, over which you wouldn't have any control over.
Sometimes you don't want to spend energy on shields.
no reason to assign an AI to power if you don't want it there.. and if you need to adjust engines/weapons/etc. you can always just step onto the platform and bump them off temporarily

Re: Shields rework

Posted: Mon Jan 26, 2015 4:23 am
by Degra
Siretu wrote:Slapshot is correct. It's not based on the damage done I think, and even if it is, the quick attack speed and double projectiles from the wraith definitely makes up for it.
I am going to add a line to the status screen I think that shows the percentage of damage that will bleedthrough.
If it isn't based on damage, it seriously should be. The wraith causing more debris than a dessie is just rediculous.