Miscellaneous suggestions
- Corinthian
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Re: Miscellaneous suggestions
Place the "leave console" button in the bottom right for all consoles.
The Science Console would benefit from the unlock camera ability.
On the Upgrades Console, under the BC upgrades, next to the Weapon Tier Research, the Science Console could have its own upgrade area.
The Science Console would benefit from the unlock camera ability.
On the Upgrades Console, under the BC upgrades, next to the Weapon Tier Research, the Science Console could have its own upgrade area.
Reputation tweeks and small ship suggestion.
I've looked around a bit and i know somebody has probably suggested this in the past but i personally would like to see an adjustment made to reputation gain and loss per player if possible.
In example : Victory = 2 reputation. Loss and finishing the game = 1 reputation. Vote kick = -1 reputation. Blowing up the core = -1 reputation (other players are not at fault for the doing of one player but they could have noticed and vote kicked him, it does take a moment.) With the unlock-able skins being so high in rep the 2 rep per victory wouldn't really have a dramatic effect in progress, but it would give the winning team a larger reward than the losing one, which in my mind is fair and awesome. rep will no longer convey how many games a player has played, which may seem problematic; however it will symbolize how talented the player is by partaking in a victorious team frequently. this way the best players gain rep faster than the already established senior players and have a shot at catching up if themselves and their team manages a win over the more senior team. I also think skins should offer a different shooting style in combat, so when boarding becomes an option a senior man would have not necessarily an advantage in combat but rather a different range, splash, specialty, something so that reputation does more than change appearance.
I also love the chomper buffs, perfectly balanced and well done.
I would like to see a new small ship with scouting ability. a cloak from vision at the cost of energy with good movement speed and low hull, specifically for monitoring the enemy teams power output and operations. This ship should would be able to be pinged, but in my opinion should not have any combat potential outside of ramming with its small amount of hull. if the enemy deploys a chomper this would let the scouting team know what strategy the team is focusing, and what flaws they have in execution. Its very easy to manipulate the battlefield with decoys and ship formations that confuse any experienced player on radar, this new ship would allow a counter to such strategies with the ability to see them instead of ping them with less chance of being sighted and destroyed. I'm not sure if this ship should be able to have an inventory for shielding and the anti radar device simply because it may be extremely difficult to locate and kill, but should be easily visible when in motion just like a ghost would be in melee matches.
In example : Victory = 2 reputation. Loss and finishing the game = 1 reputation. Vote kick = -1 reputation. Blowing up the core = -1 reputation (other players are not at fault for the doing of one player but they could have noticed and vote kicked him, it does take a moment.) With the unlock-able skins being so high in rep the 2 rep per victory wouldn't really have a dramatic effect in progress, but it would give the winning team a larger reward than the losing one, which in my mind is fair and awesome. rep will no longer convey how many games a player has played, which may seem problematic; however it will symbolize how talented the player is by partaking in a victorious team frequently. this way the best players gain rep faster than the already established senior players and have a shot at catching up if themselves and their team manages a win over the more senior team. I also think skins should offer a different shooting style in combat, so when boarding becomes an option a senior man would have not necessarily an advantage in combat but rather a different range, splash, specialty, something so that reputation does more than change appearance.
I also love the chomper buffs, perfectly balanced and well done.
I would like to see a new small ship with scouting ability. a cloak from vision at the cost of energy with good movement speed and low hull, specifically for monitoring the enemy teams power output and operations. This ship should would be able to be pinged, but in my opinion should not have any combat potential outside of ramming with its small amount of hull. if the enemy deploys a chomper this would let the scouting team know what strategy the team is focusing, and what flaws they have in execution. Its very easy to manipulate the battlefield with decoys and ship formations that confuse any experienced player on radar, this new ship would allow a counter to such strategies with the ability to see them instead of ping them with less chance of being sighted and destroyed. I'm not sure if this ship should be able to have an inventory for shielding and the anti radar device simply because it may be extremely difficult to locate and kill, but should be easily visible when in motion just like a ghost would be in melee matches.
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- Red-Rocket
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Re: Miscellaneous suggestions
Isnt blowing up a core -25 rep? i remember i was in the hole for blowing up the core once lol when a new update wiped my reputation (before patch 1.0) I do agree with the +2 reputation for winning, but it could lead to people making stuff like 5v1s for that extra easy reputation just because of winning
Oh its not orders I'm giving, but rather... "aggressive suggestions".
- Corinthian
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Re: Miscellaneous suggestions
I agree with Tempest. (mostly)
Victory = 2 reputation
Loss and finishing the game = 1 reputation
Initiating a Vote kick = -1 reputation
Being Vote Kicked = 0 reputation
Blowing up the core = -20 reputation
Victory = 2 reputation
Loss and finishing the game = 1 reputation
Initiating a Vote kick = -1 reputation
Being Vote Kicked = 0 reputation
Blowing up the core = -20 reputation
Re: Miscellaneous suggestions
you get -1 rep for trying to vote kick a player? O.oCorinthian wrote:I agree with Tempest. (mostly)
Victory = 2 reputation
Loss and finishing the game = 1 reputation
Initiating a Vote kick = -1 reputation
Being Vote Kicked = 0 reputation
Blowing up the core = -20 reputation
Games are only as Fun as Who you play them with
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- Siretu
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Re: Miscellaneous suggestions
The punishment for blowing up the core is rather harsh because of how it's implemented. From what I recall, it's X rep for each time you increase core or something.
I'll think about changing the win/loss rep ratios, but as Red-rocket pointed out, what about 5v1s just for rep?
I'll think about changing the win/loss rep ratios, but as Red-rocket pointed out, what about 5v1s just for rep?
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
- Corinthian
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Re: Miscellaneous suggestions
I doubt people will stack teams for the purpose of reputation gain, but I could be wrong. Anyway, when 5v1's occur it is often the single player that is victorious. An expert can win against a team with a median rep ~20.
Re: Miscellaneous suggestions
people may do it, but if they are willing to sink 10 minutes into a game just to gain 2 reputation that's their call. if they do it they gain rep, but they dont get exclusive ships or new weapon buffs for having rep anyways :p its more a guideline of experience, i just want it to turn into more of a guideline of victorious experience, so that the winner gets more than the loser.
What do you guys think of the scouting small ship? or is it impossible to add more ships, im uninformed on that front.
What do you guys think of the scouting small ship? or is it impossible to add more ships, im uninformed on that front.
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- Corinthian
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Re: Miscellaneous suggestions
I would enjoy the ability to remove or salvage a ship from the docking bays. This does not necessarily have to provide a fraction of ship cost resources, but it would be nice if it did. I mainly ask because currently teams have to suicide their ships when they decide to change their small ship combination. This takes a lot of time, and results in "deaths" that are not errors.
In my opinion the Power Transfer cooldown should be between 20 and 30 seconds. Also the Kerm costs on the upgrades could be drastically reduced.
In my opinion the Power Transfer cooldown should be between 20 and 30 seconds. Also the Kerm costs on the upgrades could be drastically reduced.
- Siretu
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Re: Miscellaneous suggestions
I agree on the reputation part.Tempest wrote:people may do it, but if they are willing to sink 10 minutes into a game just to gain 2 reputation that's their call. if they do it they gain rep, but they dont get exclusive ships or new weapon buffs for having rep anyways :p its more a guideline of experience, i just want it to turn into more of a guideline of victorious experience, so that the winner gets more than the loser.
What do you guys think of the scouting small ship? or is it impossible to add more ships, im uninformed on that front.
It's possible to add more ships. I'll consider adding a scouting ship. However, I'm hesitant since I already have a sensor console planned which has kind of a similar role.
I agree on the salvaging, however it's something that I have to consider carefully since it can be abused.Corinthian wrote:I would enjoy the ability to remove or salvage a ship from the docking bays. This does not necessarily have to provide a fraction of ship cost resources, but it would be nice if it did. I mainly ask because currently teams have to suicide their ships when they decide to change their small ship combination. This takes a lot of time, and results in "deaths" that are not errors.
In my opinion the Power Transfer cooldown should be between 20 and 30 seconds. Also the Kerm costs on the upgrades could be drastically reduced.
I feel like the power transfer cooldown is okay, although if more people agree with you I'm willing to change it. As for the upgrades' kermiculite cost, I'd like to wait for a while until people have played with working kermiculite fields.
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.