Corvette 2.0

Discuss the balance of things already implemented in Cruiser Command.
LordDragon
LoCC
Posts: 114
Joined: Sat Aug 25, 2012 5:00 pm
Wiki edits: 0

Re: Corvette 2.0

Post by LordDragon »

I do not have actual numbers thought out yet - hence the open discussion. To keep balance, I would try to convert it so that total damage remains the same.
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: Corvette 2.0

Post by Tempest »

flying against a talented corvette just requires staying at a comfortable range, the game winner is closing that gap. Leave the corvette slow, but give it a forward thruster boost to close the gap, its all it needs! I am confident in saying no matter how well i fly i will not beat a corvette with this feature unless he drains his energy. the perk is obviously getting in close, the cost is energy, i hope this is implemented carefully enough to where a shitty corvette pilot can still be taken down by a great wraith, but if not ill accept it xD
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Tempest
CCA
Posts: 556
Joined: Thu Jan 31, 2013 6:00 pm
Wiki edits: 17
Location: Michigan, NA

Re: Corvette 2.0

Post by Tempest »

id like to add that even when i fly against a good corvette and win, its not by a large margin. no matter how well you fly you still take damage, if that boost were a part of their arsenal i would NOT win. EVER.
Games are only as Fun as Who you play them with

-Join CCA!
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Corvette 2.0

Post by Red-Rocket »

except for destroyers, they just hard counter everything lol (and maby minelayers if done right)
Oh its not orders I'm giving, but rather... "aggressive suggestions".
DumbMarine
CCA
Posts: 360
Joined: Thu Sep 27, 2012 5:00 pm
Wiki edits: 50

Re: Corvette 2.0

Post by DumbMarine »

Yeah, the destroyer is probably due for a retooling right after the corvette.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Corvette 2.0

Post by Red-Rocket »

nah destroyers are fine, they are slow and have a slow turning rate, corvettes can get their reflective sheild up and run away
Oh its not orders I'm giving, but rather... "aggressive suggestions".
DumbMarine
CCA
Posts: 360
Joined: Thu Sep 27, 2012 5:00 pm
Wiki edits: 50

Re: Corvette 2.0

Post by DumbMarine »

Nevermind the fact that you yourself said two posts up that destroyers hard counter everything-- meaning you are contradicting yourself, destroyers and corvettes actually move at the same speed. So no, a corvette can never "shield up and run away". Also, the shields don't reflect the destroyer's bombardment, making 'shielding up' kind of a pointless thing to do.
"Why are we still moving towards it?"
"We're caught in a tractor beam! It's pulling us in!"
User avatar
Red-Rocket
CCI
Posts: 843
Joined: Fri Oct 05, 2012 5:00 pm
Wiki edits: 16
Location: North America

Re: Corvette 2.0

Post by Red-Rocket »

then fight the destroyer, better hope the guy is ill equipped, thats what i did once...and won, yes its possible
Oh its not orders I'm giving, but rather... "aggressive suggestions".
User avatar
Siretu
Creator
Posts: 1019
Joined: Sat Jun 16, 2012 5:00 pm
Wiki edits: 115
Location: In the SC2 Editor
Contact:

Re: Corvette 2.0

Post by Siretu »

DumbMarine wrote:Nevermind the fact that you yourself said two posts up that destroyers hard counter everything-- meaning you are contradicting yourself, destroyers and corvettes actually move at the same speed. So no, a corvette can never "shield up and run away". Also, the shields don't reflect the destroyer's bombardment, making 'shielding up' kind of a pointless thing to do.


The shields should reflect the Destroyer's attack. Reflective shield has been bugged for a while, allowing projectiles through sometimes. This was fixed in 1.6 though, has it happened after 1.6?
Never ignore coincidence. Unless, of course, you’re busy. In which case, always ignore coincidence.
User avatar
Corinthian
CCA
Posts: 231
Joined: Fri Mar 01, 2013 6:00 pm
Wiki edits: 0

Re: Corvette 2.0

Post by Corinthian »

A skilled Corvette pilot can kill a Destroyer pretty easily. You use shielding to close gap, you then maneuver behind them, you match their speed, keep in their blind spot, and just keep firing.

In a 1v1 the Corvette kills the Destroyer due to turning radius, the shields, and the wide shot.
Post Reply