Page 4 of 5

Re: long ranged missles

Posted: Sun Mar 03, 2013 10:01 pm
by Red-Rocket
no no no no the long rang missiles can be shot down and blocked by ships, they should be able to go through astroids anyways so that they can get to the BC, Predators dont do all that much dps if sheilds are up, they are meant to just spot the enemy BC for the short range missiles that cannot be shot down (by which i mean anti-missles that are very cheap and can auto-home on the nearest missle and destroy it or those anti-projectiles that small ships can use to block all missles.) the short range missles do DPS in a short range or a very good nav and weps crew able to snipe from a distance, long range is easily countered if you have the right resources for it. The Strike Missles (other variant of long range missles besides Predator) do hit pretty hard but wont be able to do alot of damage to sheilds, (about 250 per hit and 500 hull) They are slow and sensors that can be purchased can warn you of an incoming long range missle. Its meant to add more variants to the game besides ships hunting miners and BC v BCs

Re: long ranged missles

Posted: Mon Mar 04, 2013 3:57 am
by Tempest
the heavy missles are the only ones i see used, a free missle that does like 150-200 damage to shields and hull is a great idea it would add more depth to the combat system, however it would also mean more damage would be put out in every fight including rushes which are already tough to get out of. I love the idea of a slow moving missle that passes through asteroids, but my wraith should be able to blow that crap up, make it move slightly slower or the same speed as a seeker missle mineral return off of a miner and home in the same way except to the enemy cruiser. Make it have pings and warnings. make it take a few hits a well shot and timed penta burst should be able to stop it, on impact it could do a few things as a special ability, create a large enough impact to make all players disconnect from their consules, or a power surge doing the same. You could make it slow down energy production for a duration of time for the bc, you could make it eat up energy production for the bc. could make it cause a flash blinding all players inside the bc for a duration, no matter what screen they are on :p. Lots of possibilities. But the light missles, i never use those, i dont see anybody use those unless they have run outta funds and are spending spare change. its hard to make a decision on whats best cuz we dont want to make early rushes too strong, we dont want to make the other missles out shined, and the costs of missles are already where they should be at. that construction terminal is a pain in the ass due to its location, thats the main reason we dont haul from it. but it kinda needs to stay there eh? I'd also like a buff on the amount of core damage hellfire's cause, with the new purge its only fair.

Kinda wish you could order missles from a top deck and have a drone carry through the purchase and transportation :p thats a demanding wish tho it seems.

Re: long ranged missles

Posted: Mon Mar 04, 2013 4:43 pm
by Red-Rocket
theres another thread about the light missle that can be used on ships to make ship v ship more interesting so we could see that they arent totally useless as light missles on a BC is not going to help much as most ships get out when they see a BC but 100 dmg is different in ships v ships, dont miss

Re: long ranged missles

Posted: Tue Mar 05, 2013 6:39 am
by Racism
I think I mentioned already the extreme opness in just flying around in your ship and just popping miners / wraiths with misstles. As if wraith isn't op enough as is.

Re: long ranged missles

Posted: Tue Mar 05, 2013 9:26 am
by Red-Rocket
errr wraith wouldnt have any missiles, corvettes 2 destroyers 4 which would make corvettes more viable mid game and destroyers an option late game before end game

Re: long ranged missles

Posted: Tue Mar 05, 2013 8:06 pm
by Tempest
wraiths are far from "OP" o.o they can die just as quickly as a miner if your smart enough. They only have 300 hull xD any ship is "OP" with an upgrade advantage, figure out why you dont have that advantage and you'll be the "OP" one :p

Re: long ranged missles

Posted: Tue Mar 05, 2013 9:39 pm
by GoldenBoy
I agree that the wraith isn't OP, but i still think that it performs its intended role well enough right now without any buffs.

Each combat small ship has an obvious intended use:

Wraith: Miner killer and light, fast raider
Corvette: specialized in killing other combat ships (specifically a counter for wraith raids)
Destroyer: A weapon for end game attacks against the BC

Right now wraiths and destroyers do their job well, but corvettes are lacking. You have to admit Tempest that a skilled wraith pilot doesn't have much to fear from a lone corvette, so the vet isn't really performing its intended role. Adding light missiles to the corvette should change this dynamic back to the way it should be, and make corvettes a real deadly threat for wraiths instead of just a pain in the ass that you can fly circles around.

Re: long ranged missles

Posted: Tue Mar 05, 2013 9:41 pm
by Caladbolg
we should add an energy lasso to the corvette (like a tractor beam) so it could hook a wraith and ensure its death xD

Re: long ranged missles

Posted: Wed Mar 06, 2013 12:24 am
by Red-Rocket
na that would make corvettes OP against every ship except destroyers (destroyers pretty much 1 shot if you get a direct hit which is very fun for the destroyer guy and should stay the same) wraiths arent really that great later on. Miners can just turbo away, i think the emp does stop turbo for 1 second but doesnt give the wraith enough time to destroy the miner. I think an upgrade can be added to make emp more effective, like shutting down turbo for 5 seconds and engines for 2 seconds, this doesnt seem like much but with a wraith...it doesnt haft to MUAHAHAHA! should be reletivly expensive as this would be a mid game tech as turbos are rarely used early by miners because of the Q spamming and no energy upgrades. Thats my veiw

Re: long ranged missles

Posted: Wed Mar 06, 2013 12:24 am
by Red-Rocket
hangonasec this thread is for long range missles, xD we got way off topic