Miscellaneous suggestions
Re: Miscellaneous suggestions
hmm. decreasing the cooldown would give you more the flexibility early game when you need it most to not only power up the wraith but also the nearby miners. its late game when the transfer loses its greatness due to possible small ship energy core upgrades. I am for the change simply because an early wraith rush hogs all the attention and those miners could use the boost themselves. Its not free energy, so i see it as a good move to change.
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- Red-Rocket
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Re: Miscellaneous suggestions
Ok with the 5v1s now that i think about it, it takes 10 minutes to actually win, (ramming and 1 burst it still takes a long while) and is quite boring to do that sort of farm for such a small bonus of what? cosmetics? ya lets have the 2 reputation/win implemented. I think it wont really be abused like i earlier thought
Oh its not orders I'm giving, but rather... "aggressive suggestions".
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Racism
Re: Miscellaneous suggestions
Scouter ship should be a hi speed suicide ship. Your a clone you have no purpose anyways.
Re: Miscellaneous suggestions
I dont agree with the 2 rep/win
a lot of people Ive seen have much more Rep than skills, im pretty sure they farmed that rep on single player.
a lot of people Ive seen have much more Rep than skills, im pretty sure they farmed that rep on single player.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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Re: Miscellaneous suggestions
i dont agree that people have farmed rep on single player, i have seen these high rep players and have played enough to watch them grow alongside my rep within the games ive been playing. there should be a reward for being victorious over your opponents, that reward should be extra reputation.
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Re: Miscellaneous suggestions
I think the win/loss ratio is already reward enough.Tempest wrote:i dont agree that people have farmed rep on single player, i have seen these high rep players and have played enough to watch them grow alongside my rep within the games ive been playing. there should be a reward for being victorious over your opponents, that reward should be extra reputation.
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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Re: Miscellaneous suggestions
its recognition, i mean you should gain something other than a number, and rep is the only thing that can unlock new and harder to get skins which is the only way to differentiate yourself from other players. a win should be more than a loss, not the same :p regardless of staying till the end, which still gives 1 rep.
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Re: Miscellaneous suggestions
then lets make a system as such
if you win you get 2 rep
if you lose you get 1 rep
if you get votekicked you get -3 rep
and there should be someway to check that there is at least 2 human player in game for the rep system to work...
if you win you get 2 rep
if you lose you get 1 rep
if you get votekicked you get -3 rep
and there should be someway to check that there is at least 2 human player in game for the rep system to work...
WhyteDragon wrote:"[...]As to what Caladbold said -- he's right.[...]"
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Re: Miscellaneous suggestions
look at it logically, not many people would bother doing such stupid things as to invest 10-15 minutes into killing the enemy cruiser just to gain 1 more rep than a normal game. even if they did what do they gain? they dont gain any exclusive items or ships or weapons they gain a cosmetic skin change for their player. this suggestion isnt for rep gain, or recognition, its for the winner getting more than the loser, just like in every other competition :p the way i see it win or lose the game always ends in a tie right now as far as what you gain xD
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Re: Miscellaneous suggestions
and trust me if a 700 rep player ever joins my game and he sucks, id balance it accordingly lol
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