Re: Miscellaneous suggestions
Posted: Tue Apr 30, 2013 12:16 pm
I do! Every time I need to use the elevator!
Cruiser command is a cooperative map between two teams. Simply put, each team controls one battlecruiser and the goal is to kill the opponent's battlecruiser.
https://cruisercommand.com/forum/
I use it every game. Hit the hangar and sprint, and your going in the right direction going into the elevator and off of it. Its also great for newbies. get's them going in the right direction.IvanX wrote:does anyone even use directions button?
I'm late to the party, I realize. I am fine with this suggestion, as long as the turret ignores someone with a nullifier, like the internal turrets.Siretu wrote: I think the battlecruiser should have(possibly needing an upgrade) an automatic turret(that fires in space). So even if there is no captain that can fight back, there will still be something firing at enemies. This turret will fire slow-moving projectiles that are rather easy to dodge.
I think this is a good addition since it'll keep the wraith fighters on their toes and give them more to do.
In a sense there already exists a method of 'auto attacking' called 'putting a bot on weapons.'zakhennahr wrote:I'm late to the party, I realize. I am fine with this suggestion, as long as the turret ignores someone with a nullifier, like the internal turrets.Siretu wrote: I think the battlecruiser should have(possibly needing an upgrade) an automatic turret(that fires in space). So even if there is no captain that can fight back, there will still be something firing at enemies. This turret will fire slow-moving projectiles that are rather easy to dodge.
I think this is a good addition since it'll keep the wraith fighters on their toes and give them more to do.
... I don't think there's anything that could possibly justify the possibility of an entire team getting dust cannons and then healing at a rate of 625 health per damn second before even accounting for splash damage. A single person purchasing this upgrade means that you can repair at a rate of 100 by yourself before accounting for splash damage, which I already find to be a stupidly large amount.Red-Rocket wrote:Dust cannon- (that one rifle that no one uses but is a debris only weapon)
make it a range of 4, damage 100 (debris is 200 i think) and rate of 1.2, make it a small splash damage.
And the last thing that i will be going for is that on removal of debris, the gun uses the mass to reinforce the BC and heals the BC 250 health. This i feel is the right way to hull tank with out using % which can get OP when a BC gets to 67,000 health (long story) and uses team coordination to use and could be a counter (gotta balance it right) against kinetics because those things cause so much debris so the enemy has to watch that and switch over to lazers and missiles instead.
And what is that one gun called that every one starts out with? make it free at construction console, its rough when you lose everything when infiltrating the ship and you dont even have a weapon which makes things difficult
I'm fully aware it's per debris.Red-Rocket wrote:on removal of debris it heals the BC, not per shot, we can remove the splash damage (dumb idea why did i put that one in) and the heal-rate would be flawed as you would be running around finding debris to clean up and eventually the BC will be destroyed as there is less debris spawned then damage taken including kinetics. and we can always nerf 250 health if it really needs it just like nanites