Real Research
Posted: Fri Feb 15, 2013 5:06 pm
Had an idea. 
Anyone ever play a game called Final Frontier or Dominant Species? Well, l'd recommend playing those for a better understanding of the idea.
The idea is research, actual research rather than sitting at a console waiting for it to finish. You could edit a few variables adding up to a max of 100% and put some money into it, and then you can leave the console and it will finish eventually, so you can start a new research. The more money you put into it at a time the more effective.
Different types of income would do different things to the research.
E.g.: Blue, cooldown rate. Yellow, range. Red, firepower. Green, energy cost.
E.g.: Weapon Research: 100 blue, 300 yellow, 10 red, 30 green on wraith lasers would end up with a very high range, decent speed, very low firepower, and a decent energy cost.
As l mentioned for the 'editing a few variables' could make up for some money you don't have and 'use' other resources for it at rates of something like: yellow, 75%, blue, 50%, red, 25%, and green, 2%. The example mentioned above:
weapon research: 100 blue, 300 yellow, 10 red, 30 green.
weapon variables: 30%blue, 15%yellow,50%red,5%green would end up as good speed, decent range, decent firepower, very high energy cost.
l do know that this would be very hard to implement, but it shouldn't be unable to be done. Also, the research speed would be something like 5-10 minutes, and would add some end-game aswell as mid-game and game-start stuff. And after it's done you could possibly expand the whole upgrade console to a similar system but they would be much faster upgrades and more based on getting what you want such as a very energy consuming tractor beam that pulls anything you want to the ship, as an example, but wouldn't have the normal 10 minute wait to have it, but instead it's usual upgrade speed. l feel this would add a lot of possibilities for end-game and may even make games much longer or shorter depending on how it's used. l would also like to see what others think of this idea and what it could be to make it better? Also, sorry for the long post.. When l have an idea l could go rambling forever on it, so l'll end it
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Anyone ever play a game called Final Frontier or Dominant Species? Well, l'd recommend playing those for a better understanding of the idea.
The idea is research, actual research rather than sitting at a console waiting for it to finish. You could edit a few variables adding up to a max of 100% and put some money into it, and then you can leave the console and it will finish eventually, so you can start a new research. The more money you put into it at a time the more effective.
Different types of income would do different things to the research.
E.g.: Blue, cooldown rate. Yellow, range. Red, firepower. Green, energy cost.
E.g.: Weapon Research: 100 blue, 300 yellow, 10 red, 30 green on wraith lasers would end up with a very high range, decent speed, very low firepower, and a decent energy cost.
As l mentioned for the 'editing a few variables' could make up for some money you don't have and 'use' other resources for it at rates of something like: yellow, 75%, blue, 50%, red, 25%, and green, 2%. The example mentioned above:
weapon research: 100 blue, 300 yellow, 10 red, 30 green.
weapon variables: 30%blue, 15%yellow,50%red,5%green would end up as good speed, decent range, decent firepower, very high energy cost.
l do know that this would be very hard to implement, but it shouldn't be unable to be done. Also, the research speed would be something like 5-10 minutes, and would add some end-game aswell as mid-game and game-start stuff. And after it's done you could possibly expand the whole upgrade console to a similar system but they would be much faster upgrades and more based on getting what you want such as a very energy consuming tractor beam that pulls anything you want to the ship, as an example, but wouldn't have the normal 10 minute wait to have it, but instead it's usual upgrade speed. l feel this would add a lot of possibilities for end-game and may even make games much longer or shorter depending on how it's used. l would also like to see what others think of this idea and what it could be to make it better? Also, sorry for the long post.. When l have an idea l could go rambling forever on it, so l'll end it