Current Weapon Balance
Posted: Thu Feb 21, 2013 1:15 am
I'll keep this short. This is all my opinion.
Lasers: In a good spot right now. All-purpose, not overpowered. Not very useful unless upgraded, but this is okay.
Broadsides: Kinda overpowered right now. Un-upgraded broadsides are in a pretty good spot, they do a fair amount of damage but take a fair amount of skill to use. Upgraded broadsides are insane right now, to the point where I feel nervous in a game if we don't have fully upgraded broadsides by the 10 minute mark.
They have brutal power. It takes something like 4 hits to kill a miner with them, which means you don't even need a weapons guy to go miner hunting. The damage they do shuts down destroyers hard, destroyers don't stand a chance against a nav with a clue. Upgraded broadsides alone does more damage than unupgraded broadsides + any weapon(that's how brutal they are).
Suggestion: make the laser upgrade not upgrade broadsides, or significantly reduce the amount of damage upgrade you get from it.
Single Shot Kinetics: I honestly have no idea how the damage is on these things because the projectile is so slow. You can actually dodge the shots pretty easy in the BC with some engine power. The damage got nerfed at the same time as the projectile slowdown, I think we should try restoring the old speed and seeing if that was enough to 'fix' it.
Suggestion: make the single shot not reduce projectile speed.
Multi Shot Kinetics: I'm also not sure about the damage of this weapon because I always blind fire it. The homing ability is just way too good to not do this, you can even watch the projectiles curve toward their target if you're 'in the ballpark'. The low energy cost and the high tracking ability means there is no range where you are safe if the BC is hunting you down, or even if it's just shooting in random directions.
Suggestion: Reduce the 'lockon' radius for the projectiles.
Lasers: In a good spot right now. All-purpose, not overpowered. Not very useful unless upgraded, but this is okay.
Broadsides: Kinda overpowered right now. Un-upgraded broadsides are in a pretty good spot, they do a fair amount of damage but take a fair amount of skill to use. Upgraded broadsides are insane right now, to the point where I feel nervous in a game if we don't have fully upgraded broadsides by the 10 minute mark.
They have brutal power. It takes something like 4 hits to kill a miner with them, which means you don't even need a weapons guy to go miner hunting. The damage they do shuts down destroyers hard, destroyers don't stand a chance against a nav with a clue. Upgraded broadsides alone does more damage than unupgraded broadsides + any weapon(that's how brutal they are).
Suggestion: make the laser upgrade not upgrade broadsides, or significantly reduce the amount of damage upgrade you get from it.
Single Shot Kinetics: I honestly have no idea how the damage is on these things because the projectile is so slow. You can actually dodge the shots pretty easy in the BC with some engine power. The damage got nerfed at the same time as the projectile slowdown, I think we should try restoring the old speed and seeing if that was enough to 'fix' it.
Suggestion: make the single shot not reduce projectile speed.
Multi Shot Kinetics: I'm also not sure about the damage of this weapon because I always blind fire it. The homing ability is just way too good to not do this, you can even watch the projectiles curve toward their target if you're 'in the ballpark'. The low energy cost and the high tracking ability means there is no range where you are safe if the BC is hunting you down, or even if it's just shooting in random directions.
Suggestion: Reduce the 'lockon' radius for the projectiles.