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Corvette reflective shield & broadsides
Posted: Sat Feb 23, 2013 3:00 am
by DumbMarine
The broadside lasers seem to be inconsistent in how they react with corvette shields. They seem to bounce some of the time, but the corvette takes damage. I've been getting broadside kills against corvettes with their reflective shields up, but the lasers are sometimes bouncing.
Re: Corvette reflective shield & broadsides
Posted: Sat Feb 23, 2013 7:18 am
by Siretu
I've also noticed some problems with the reflective shield but I always forget about it when the game ends. I'll look into it.
Re: Corvette reflective shield & broadsides
Posted: Sat Feb 23, 2013 3:15 pm
by LordDragon
I thought all BC weapons were meant to still do damage to shielded corvette, although with some reduction. Perhaps I'm mistaken, but I seem to remember discussing how complete immunity should only be granted vs small ship weapons.
Re: Corvette reflective shield & broadsides
Posted: Sun Feb 24, 2013 10:20 am
by DumbMarine
The other BC weapons are affected by the reflective shield normally.
Re: Corvette reflective shield & broadsides
Posted: Sun Feb 24, 2013 4:10 pm
by Red-Rocket
I think missles should be the only one that can punch through the sheilds like as if the sheilds only reflect light (lazers)
Re: Corvette reflective shield & broadsides
Posted: Wed Feb 27, 2013 11:20 am
by Jannik2099
when we are talking about r. shields, nerf it it can block yamatos
Re: Corvette reflective shield & broadsides
Posted: Wed Feb 27, 2013 11:26 am
by Siretu
It is supposed to block everything but missiles and yamato.
Re: Corvette reflective shield & broadsides
Posted: Wed Feb 27, 2013 4:58 pm
by Red-Rocket
oh if it is supposed to block everything but missles and yamato...
some of my lazers will bounce off but others punch through, is this how it is supposed to work?
Re: Corvette reflective shield & broadsides
Posted: Mon Mar 04, 2013 7:31 am
by Siretu
No, I'll see what I can find.
Re: Corvette reflective shield & broadsides
Posted: Mon Mar 04, 2013 8:58 am
by Siretu
I found it. It's been fixed and will be in the next patch.