Maximum sheild capacity.
Posted: Mon Feb 25, 2013 5:05 pm
Their are 2 reasons why im suggesting the purpose for it. Maximum sheild capactity will be a limit on how high you can set the sheild (like 250 would be the cap. and would allow sheilds to go up to 5000 before you are unable to increase the power to sheilds) My suggestion is to limit it to 100 (2000 Sheilds) and upgrade it...ill call it 'upgrade sheild capacitors' for 25 Yellow, 125 blue and 15 green. but subject to change if anyone wants
and it will increase by 50 every time it is upgraded
such as 1 upgrade will be 150 (3000)
200 (4000)
and so on.
here is why i suggest it.
1. When you get rushed, you have no chance to fight back because you will not be able to completely take out their sheilds and do real damage to them before they destroy you, (im calculating what many good players do, they rush with broads and penta usally and have sheilds at 8k-10k) this will allow you to have a fighting chance if rushed and not rely on boost which is hard to get and you end up destroyed when rushed, dont get me wrong, suprising an enemy BC is very good and will increase your chances of winning but these winning chances are almost 100% unlesss they have boost and then you have 8000 sheilds draining your energy while chasing the enemy BC. down.
2. Rushing early also hurts because enemy sheilds are 200-400 and have no way of getting through your 8-10k sheilds (or even 2000) with their single or maby triple burst and if they do have sheilds up it could easily become a very slow slug out where weps will drain and you both come in an impasse and it slows down the pace of the game. It should begine with with 2000 sheilds max and increase later on with the pace of the game and more powerful weopens
That done with i just feal who ever has a power guy and has most sheilds + great sheild boost timing will win evenly matched BCs, dont get me wrong i love longer battles but 1 aspect determining the outcome of the battle is not a good thing. (remember the yamato stacking before we got a Build time for it? ya whoever had more mostly won.)
Feel free to discuss, maby first set should be at 4000 sheilds instead of 2000? will decide
and it will increase by 50 every time it is upgraded
such as 1 upgrade will be 150 (3000)
200 (4000)
and so on.
here is why i suggest it.
1. When you get rushed, you have no chance to fight back because you will not be able to completely take out their sheilds and do real damage to them before they destroy you, (im calculating what many good players do, they rush with broads and penta usally and have sheilds at 8k-10k) this will allow you to have a fighting chance if rushed and not rely on boost which is hard to get and you end up destroyed when rushed, dont get me wrong, suprising an enemy BC is very good and will increase your chances of winning but these winning chances are almost 100% unlesss they have boost and then you have 8000 sheilds draining your energy while chasing the enemy BC. down.
2. Rushing early also hurts because enemy sheilds are 200-400 and have no way of getting through your 8-10k sheilds (or even 2000) with their single or maby triple burst and if they do have sheilds up it could easily become a very slow slug out where weps will drain and you both come in an impasse and it slows down the pace of the game. It should begine with with 2000 sheilds max and increase later on with the pace of the game and more powerful weopens
That done with i just feal who ever has a power guy and has most sheilds + great sheild boost timing will win evenly matched BCs, dont get me wrong i love longer battles but 1 aspect determining the outcome of the battle is not a good thing. (remember the yamato stacking before we got a Build time for it? ya whoever had more mostly won.)
Feel free to discuss, maby first set should be at 4000 sheilds instead of 2000? will decide