Patch 1.6 published
Posted: Mon Mar 04, 2013 3:00 pm
The new Cruiser Command patch 1.6 is now published. Here are the patch notes:
v1.6 (4/3 - 2013):
- Fixed an issue where Team 1’s ships would contribute the BC 2’s energy reg.
- Fixed an issue where small ships’ energy upgrade wouldn’t contribute to the BC reg when docked.
- Auto-turrets no longer target tracking beacons.
- Fixed an issue where reflective shield didn’t reflect properly.
- Increased broadside damage from 5x60 to 5x70.
- Increased broadside cooldown from 1.125 to 2.
- Increased broadside energy cost from 100 to 800.
- Fixed a visual issue where the BC would look like it was always loaded with Yamato.
- Possibly fixed the kermiculite issue.
- Modified all consoles. You no longer lose control of your marine while in a console. You can now leave a console by selecting your marine and moving it away.
- Removed the construction storage.
- Fixed a bug where drones couldn’t load missiles on the bottom floor.
Use this thread to discuss the new patch.
v1.6 (4/3 - 2013):
- Fixed an issue where Team 1’s ships would contribute the BC 2’s energy reg.
- Fixed an issue where small ships’ energy upgrade wouldn’t contribute to the BC reg when docked.
- Auto-turrets no longer target tracking beacons.
- Fixed an issue where reflective shield didn’t reflect properly.
- Increased broadside damage from 5x60 to 5x70.
- Increased broadside cooldown from 1.125 to 2.
- Increased broadside energy cost from 100 to 800.
- Fixed a visual issue where the BC would look like it was always loaded with Yamato.
- Possibly fixed the kermiculite issue.
- Modified all consoles. You no longer lose control of your marine while in a console. You can now leave a console by selecting your marine and moving it away.
- Removed the construction storage.
- Fixed a bug where drones couldn’t load missiles on the bottom floor.
Use this thread to discuss the new patch.