Why missiles are simply not used (often)
Posted: Wed Mar 06, 2013 4:14 pm
Truthfully we can't deny that missiles in CC are rarely used and if they are normally right at the beginning of the fight. I think this is because of the fact missiles by design require a lot of teamwork between players to be effective.
Firstly there is the issue of who will buy them? Assuming you have a captain of your ship who presumably is very busy doing something else during the time one would consider getting missiles aka later in the game when you can spare the money. This leads to a often debilitating situation where you have one player sitting in the hangars asking over and over if he can get missiles while the captain is busy doing something else. This can also lead to the opposite effect where one player takes it upon himself to buy and load missiles without asking and potentially throwing off the carefully laid plans the captain had in store. This tends to lead players to avoiding buying missiles altogether for fear of upsetting their fellow crew.
Another aspect of why missiles are rarely used is because of the fact they tend to only be viable right when the fight begins. This is because of the fact missiles fire straight ahead and the game is designed in such a way where you must be using broadsides. Also if you just look straight at the enemy bc besides just ramming into him which truthfully I don't feel is in the spirit of the game you also lose your ability to retreat effectively as opposed to when your both just firing broadsides at each other.
Also another aspect of the game serves to discourage the use of missiles and that is the fires/debris that appear on the ship when it starts taking hull damage this makes it nigh impossible to be able to walk around the ship and load missiles and often players would better serve the ship by simply sitting on the science station and purging the core and reloading the yamato cannon then actually loading missiles. This to me seems like a waste that we have such a good mechanic being woefully underused because quite simply it is not feasible. I would like to hear the thoughts of fellow players and maybe some suggestions how to make missiles more viable for this amazing game.
Firstly there is the issue of who will buy them? Assuming you have a captain of your ship who presumably is very busy doing something else during the time one would consider getting missiles aka later in the game when you can spare the money. This leads to a often debilitating situation where you have one player sitting in the hangars asking over and over if he can get missiles while the captain is busy doing something else. This can also lead to the opposite effect where one player takes it upon himself to buy and load missiles without asking and potentially throwing off the carefully laid plans the captain had in store. This tends to lead players to avoiding buying missiles altogether for fear of upsetting their fellow crew.
Another aspect of why missiles are rarely used is because of the fact they tend to only be viable right when the fight begins. This is because of the fact missiles fire straight ahead and the game is designed in such a way where you must be using broadsides. Also if you just look straight at the enemy bc besides just ramming into him which truthfully I don't feel is in the spirit of the game you also lose your ability to retreat effectively as opposed to when your both just firing broadsides at each other.
Also another aspect of the game serves to discourage the use of missiles and that is the fires/debris that appear on the ship when it starts taking hull damage this makes it nigh impossible to be able to walk around the ship and load missiles and often players would better serve the ship by simply sitting on the science station and purging the core and reloading the yamato cannon then actually loading missiles. This to me seems like a waste that we have such a good mechanic being woefully underused because quite simply it is not feasible. I would like to hear the thoughts of fellow players and maybe some suggestions how to make missiles more viable for this amazing game.