SS - Destroyers (Chompers) And Minelayers
Posted: Wed Mar 20, 2013 11:54 pm
Destroyer:
I have noticed when playing as a destroyer, a significant power cap at 3000 and so far have found no way to drain the destroyer's batteries. I have also noticed the chomper gained a +100 for hull ups compared to other ships. I believe that the destroyer should perhaps be given maybe a 75 hp boost per hull level as it is a heavier class ship like the chomper. The destroyer needs a reason for having energy, some way that it can vent it all, such as an ability, or different weapon.
Suggestion: The destroyer should have some natural shielding as it is second only to the Battle-cruiser in terms of weaponry, perhaps with a tweak, giving the destroyer a method to vent it's energy, giving it a proper use of the 3000 energy cap, or perhaps it could have an engine boost like the Battle-cruiser.
Minelayer:
I have died many times in the mine layer, accidently wandering to close to the enemy cruiser, cause no one was pinging, or they spotted me and boosted at me. I relish the old day people feared my minelayer, since the mines could not be shot...
Suggestion: I would suggest that mines do not die from a single shot, and perhaps, with upgrades of mine damage, or hull upgrades, mines could gain additional life. Or perhaps, an additional upgrade (durable mines) to give the mines some life, say, regenerative life so it takes a lil bit more force focused on it to destroy a mine, the regenerative would give the mine some resistance to stray or blind shots. These durable mines could also be used semi-effectivly to block shots at a minelayer when it is in retreat. Lastly, a minelayer should be able to use its sprays to self heal when its engines are off, perhaps an additional button(s) for self repair options, as this would greatly improve the minelayer as a utility vehicle, being ale to heal ships out there, then itself should it collide or be shot.
Edit/Revision
Adding to hull to dessy could be a problem, ( but no problem when using kinetics) after some thought, the dessy should have either an engine or turning, boost or toggle ability, (energy drain) but it should not have both, or else it would be able to replace smaller more agile ships.
Mine-layer suggested to have cloaked mines upgrade, (cloaking mines and adding miner hologram to distress beacon, mine-layers detecting cloaked and holograms mines and beacons) The mines on first lay should be either immune for a short time, or have greater durability at first, to act as a weapon sponge in a retreat (i lean towards a mine with shields that drain speedily as opposed to an invulnerable one as an invulnerable one could swallow several missiles, but a durable one could only take one missile)
I have noticed when playing as a destroyer, a significant power cap at 3000 and so far have found no way to drain the destroyer's batteries. I have also noticed the chomper gained a +100 for hull ups compared to other ships. I believe that the destroyer should perhaps be given maybe a 75 hp boost per hull level as it is a heavier class ship like the chomper. The destroyer needs a reason for having energy, some way that it can vent it all, such as an ability, or different weapon.
Suggestion: The destroyer should have some natural shielding as it is second only to the Battle-cruiser in terms of weaponry, perhaps with a tweak, giving the destroyer a method to vent it's energy, giving it a proper use of the 3000 energy cap, or perhaps it could have an engine boost like the Battle-cruiser.
Minelayer:
I have died many times in the mine layer, accidently wandering to close to the enemy cruiser, cause no one was pinging, or they spotted me and boosted at me. I relish the old day people feared my minelayer, since the mines could not be shot...
Suggestion: I would suggest that mines do not die from a single shot, and perhaps, with upgrades of mine damage, or hull upgrades, mines could gain additional life. Or perhaps, an additional upgrade (durable mines) to give the mines some life, say, regenerative life so it takes a lil bit more force focused on it to destroy a mine, the regenerative would give the mine some resistance to stray or blind shots. These durable mines could also be used semi-effectivly to block shots at a minelayer when it is in retreat. Lastly, a minelayer should be able to use its sprays to self heal when its engines are off, perhaps an additional button(s) for self repair options, as this would greatly improve the minelayer as a utility vehicle, being ale to heal ships out there, then itself should it collide or be shot.
Edit/Revision
Adding to hull to dessy could be a problem, ( but no problem when using kinetics) after some thought, the dessy should have either an engine or turning, boost or toggle ability, (energy drain) but it should not have both, or else it would be able to replace smaller more agile ships.
Mine-layer suggested to have cloaked mines upgrade, (cloaking mines and adding miner hologram to distress beacon, mine-layers detecting cloaked and holograms mines and beacons) The mines on first lay should be either immune for a short time, or have greater durability at first, to act as a weapon sponge in a retreat (i lean towards a mine with shields that drain speedily as opposed to an invulnerable one as an invulnerable one could swallow several missiles, but a durable one could only take one missile)