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Patch 1.8 published

Posted: Sat Mar 30, 2013 9:26 pm
by Siretu
The new 1.8 patch is now published. I've had a lot of other stuff to do the last couple of weeks so unfortunately, I haven't had time to implement all the new features I've wanted to add. I decided to publish this patch now anyway to fix some of the balance and bug issues.

Here are the patch notes:

v1.8:
- Fixed an issue that would occur when debris appeared in the loading region for missiles.
- Corrected the damage of the stream kinetics from 520 dps to 400 dps.
- Corrected the shield damage of the spread kinetics.
- Fixed an issue with something. Unfortunately I forgot what it was.
- Drones now drop all items when they are issued an order. This fixed some drone crash issues that happened occasionally
- Teams should now properly get a drone when players disconnect in loading screen.
- Decreased the damage of the corvette’s damage upgrade from 20%/40%/60%/80%/100% to 10%/20%/30%/40%/50%
- Tractor beam break range increased from 10.5 to 16.
- Tractor beam force increased from 150 to 250.
- The tractor beam projectile now gets destroyed if it tries to warp around the edge.
- Battlecruiser starting hull increased from 7500 to 10000.
- Reduced time before tractor beam return from 2s to 1.4s
- Added a new order to drones. They can now use the weapons console and fire at nearby units.
- Fixed an issue where the vote button would stay visible after a voting if you didn’t vote.
- Fixed an issue which caused the emergency shield energizer to not increase the shield regeneration properly.
- BC weapons can now be fired in fog of war.

Use this thread to discuss the new patch.

Re: Patch 1.8 published

Posted: Sat Mar 30, 2013 9:30 pm
by Red-Rocket
corvettes needed to be nerfed?

Re: Patch 1.8 published

Posted: Sat Mar 30, 2013 10:04 pm
by Red-Rocket
Siretu wrote:- Fixed an issue with something. Unfortunately I forgot what it was.
.
lol that one is the best

Re: Patch 1.8 published

Posted: Sat Mar 30, 2013 11:54 pm
by DumbMarine
Red-Rocket wrote:corvettes needed to be nerfed?
It's actually a typo fix, as per this thread:

http://cruisercommand.com/forum/viewtop ... f=10&t=183

Re: Patch 1.8 published

Posted: Sun Mar 31, 2013 5:31 am
by Siretu
Yeah, the corvette upgrades have actually been like that since a day after the corvette damage upgrade was introduced, I just forgot to update the tooltip and write about it in the patch notes.

Re: Patch 1.8 published

Posted: Sun Mar 31, 2013 7:34 am
by LordDragon
I keep seeing that 'Cruiser Command Beta' lobby up; might want to take it down to prevent splitting the players. Or, ignore it. Pretty much the only 2 options lol.

Re: Patch 1.8 published

Posted: Sun Mar 31, 2013 8:00 am
by Siretu
Thanks for notifying me. I've removed it.

Re: Patch 1.8 published

Posted: Sun Mar 31, 2013 2:08 pm
by Tempest
Ill test that tractor beam strength, i do have a feeling its gonna be a bit strong. Many players who complained about it in the past have forgot to adjust the pull strength before posting.

Re: Patch 1.8 published

Posted: Sun Mar 31, 2013 5:00 pm
by LordDragon
Tempest wrote:Ill test that tractor beam strength, i do have a feeling its gonna be a bit strong. Many players who complained about it in the past have forgot to adjust the pull strength before posting.


I've noticed posts about not being able to hold a wraith (Let alone chomper!!!) elsewhere. I had successfully tractored EVERY ship other than BC (it slowed them down a bit) and a turbo-jumping miner (never had opportunity to test) before the 1st buff to tractor beam. I can imagine it is pretty hard to break free now lol